Game update

Hotfix v1.2.0.3 Patch Notes

Reality Break · published · build 25015480

Reality Break v1.2.0.3 build 1061 is now live.

Ship Types DLC

Progression

  • grant expected rewrites to endgame saves to prevent getting into a bad state with various DLC missions, including What's in a Nanite?

  • improved Spaceship! DLC campaign mission to prevent getting into a bad state:

    • guaranteed starter Blueprint

    • require selecting Blueprint before completing Ship Construction step

  • collection of improvements to start the first DLC campaign mission correctly:

    • regardless of story shortcuts

    • only allow if Slipdrive is currently unlocked, not "ever unlocked"

    • only after Ambushed (Again) main campaign mission is completed

  • prototypes on DLC campaign missions will respawn as expected if you warped out or exited the game before coming back to try again

Polish

  • improved DLC onboarding for new Ship Types players

  • improved Ship Construction tutorial

  • added Bad Luck Protection for DLC campaign conditional prototype spawn

Bug Fixes

  • fixed incorrect Mission Target initialization in Voi'ner Shipyard

  • fixed story skip checkboxes for Main Story and Ship Types Story overlapping on dual checkboxes Break Profile confirmation dialog

  • fixed Voi'ner Patrol Ships not respawning after leaving the map

  • fixed ship radar UI wall gaps for certain overlays

  • fixed area scan dungeon tile overlay rotations being quantized to 90 degrees

  • fixed Stronghold spikes deploying at Alert Level 0

  • fixed DLC campaign interact instruction not displaying the correct input to use

Base Game

Bug Fixes

  • fixed gamepad virtual mouse cursor handoff

  • fixed Affix Fragment tooltips always showing 2% Swarmer Damage until slotted into a crafting path

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