SHRIMP GAME: OVERKRILL · published · build 24995133

Hopefully fixed some of the graphical issues AMD users have been experiencing
Trying to implement something on hit detection issues some have in PvP
Increased passive ult regen rate in campaign and increased it further in the final boss fight
Decreased bullet damage coefficient a bit to encourage different stat upgrade paths
Increased all base RMB ability damage
Increased all F ability damage (including Ice Sneeze's cloud)
Core Lurchin HP now scales with player count properly
Made the final boss a wee bit harder...
Mob respawn rate in Abyssal Tunnels is now 10 minutes (was like 3-4 minutes), and increased respawn time a bit in Inner Sanctum too
Reworked cloud saves; for the time being, you have to manually save / load cloud saves in the main menu settings. Some players were accidentally overwriting their cloud settings