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GEKOKUJO: Vagrant CrownEventsWalking, Running, and Traveling Together in the New 3D Field
Community

Walking, Running, and Traveling Together in the New 3D Field

GEKOKUJO: Vagrant Crown · published 24 Aug 2026, 06:11 UTC

All eventsPlayers around this dateRead on Steam

In the new third-person field of GEKOKUJO, we are continuing to improve both character movement and the experience of traveling with companions.

From a third-person perspective, even small issues become much easier to notice: feet sliding across the ground, mismatched movement speed, awkward turns, or unnatural poses on slopes. Making a character simply “walk” through the world involves more work than it may appear. We are reviewing these details one by one so that exploring the world feels grounded and believable.

Refining Walking and Running

We are adjusting the relationship between movement speed and animation to reduce visible foot sliding and improve the sense of weight while walking and running.

These changes are being tested not only on flat roads, but also on slopes and from different camera angles, where movement issues are often more noticeable.

Traveling as a Party

We are also developing a new travel system for Party Members and the Wolf Companion.

Instead of simply following directly behind the player, each companion is being given more natural spacing and movement behavior. We are working on issues such as companions walking sideways, falling too far behind, or suddenly repositioning themselves. Our goal is to make the group feel like a real traveling Party rather than a line of characters following the same path.

Making the Field Easier to Read

Work is also continuing on the field interface and minimap, including location, time, Party status, and nearby information.

Traveling along the roads and forests of Mino, meeting NPCs, and exploring alongside companions and the wolf are becoming an increasingly important part of the new GEKOKUJO.

Thank you for continuing to follow the development of the game.

More from GEKOKUJO: Vagrant Crown

Other announcements

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Community4 Sep 2026Building More Dynamic Party Battles — Improving Enemy Targets and Combat FlowIn the new third-person field, we are developing Party Battles where the protagonist, Party Members, and the Wolf Companion all share the same battlefield. Our current focus is on a simple but important question: who do enemies target, and how should the battle change when a companion is hurt? MAKING PARTY MEMBERS PART OF THE FIGHT In earlier versions of the battle system, enemy attacks were to…Community30 Aug 2026Traveling as a Party — Improving Companion Movement and FormationIn the new third-person field, we are working on a travel system that makes the protagonist, Party Members, and Wolf Companion feel like a group moving through the world together. KEEPING THE PARTY TOGETHER Our earlier companion movement was largely based on following fixed positions around the player. In a real field, however, that can cause companions to fall behind while running, gather on t…Community26 Aug 2026NPCs Who Keep Living Beyond the Player's View — Pseudo-Players and RumorsWe do not want the world of GEKOKUJO to be filled with NPCs who simply stand still and wait for the player. Even when they are outside the player's view, characters should continue pursuing their own goals, making choices, and leaving behind a personal history. This update introduces two systems supporting that vision: pseudo-player NPCs and rumors. NPCs with Dreams and Goals Some NPCs have lon…