GEKOKUJO: Vagrant Crown · published
In the new third-person field of GEKOKUJO, we are continuing to improve both character movement and the experience of traveling with companions.
From a third-person perspective, even small issues become much easier to notice: feet sliding across the ground, mismatched movement speed, awkward turns, or unnatural poses on slopes. Making a character simply “walk” through the world involves more work than it may appear. We are reviewing these details one by one so that exploring the world feels grounded and believable.
We are adjusting the relationship between movement speed and animation to reduce visible foot sliding and improve the sense of weight while walking and running.
These changes are being tested not only on flat roads, but also on slopes and from different camera angles, where movement issues are often more noticeable.
We are also developing a new travel system for Party Members and the Wolf Companion.
Instead of simply following directly behind the player, each companion is being given more natural spacing and movement behavior. We are working on issues such as companions walking sideways, falling too far behind, or suddenly repositioning themselves. Our goal is to make the group feel like a real traveling Party rather than a line of characters following the same path.
Work is also continuing on the field interface and minimap, including location, time, Party status, and nearby information.
Traveling along the roads and forests of Mino, meeting NPCs, and exploring alongside companions and the wolf are becoming an increasingly important part of the new GEKOKUJO.
Thank you for continuing to follow the development of the game.