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GEKOKUJO: Vagrant CrownEventsNPCs Who Keep Living Beyond the Player's View — Pseudo-Players and Rumors
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NPCs Who Keep Living Beyond the Player's View — Pseudo-Players and Rumors

GEKOKUJO: Vagrant Crown · published 26 Aug 2026, 16:41 UTC

All eventsPlayers around this dateRead on Steam

We do not want the world of GEKOKUJO to be filled with NPCs who simply stand still and wait for the player. Even when they are outside the player's view, characters should continue pursuing their own goals, making choices, and leaving behind a personal history. This update introduces two systems supporting that vision: pseudo-player NPCs and rumors.

NPCs with Dreams and Goals

Some NPCs have long-term dreams as well as shorter goals. As time passes, they choose actions based on their current situation. Success and failure can affect their gold, progress, rank, reputation, and other parts of their personal history.

The aim is to preserve what happened to a character even while the player was elsewhere, allowing a later meeting to feel like a continuation of that person's life rather than a reset.

Events That Travel as Rumors

Important NPC events and changes in the world can spread as rumors or world news. The player's Rumor Log only records information that has actually been heard or discovered—through an NPC, on the road, at an inn, or through direct investigation.

A rumor is not automatically the truth. New evidence may later confirm it, or reveal that the information was false. We want deciding what to believe, and remembering who shared a story, to become part of traveling through the world.

Bringing the Same People into the Third-Person Field

We are currently working on connecting people from the Living World to the new third-person field and Party system while preserving their identity, name, and history. A companion should not become a separate copy when recruited; they should remain the same person who has already been living in the world.

The third-person foundations for traveling and fighting alongside Party Members and the Wolf Companion are also still in development. Step by step, we are building a world where meeting someone—or hearing a rumor about them—can matter again later in the journey.

Thank you for following the development of GEKOKUJO.

More from GEKOKUJO: Vagrant Crown

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Community4 Sep 2026Building More Dynamic Party Battles — Improving Enemy Targets and Combat FlowIn the new third-person field, we are developing Party Battles where the protagonist, Party Members, and the Wolf Companion all share the same battlefield. Our current focus is on a simple but important question: who do enemies target, and how should the battle change when a companion is hurt? MAKING PARTY MEMBERS PART OF THE FIGHT In earlier versions of the battle system, enemy attacks were to…Community30 Aug 2026Traveling as a Party — Improving Companion Movement and FormationIn the new third-person field, we are working on a travel system that makes the protagonist, Party Members, and Wolf Companion feel like a group moving through the world together. KEEPING THE PARTY TOGETHER Our earlier companion movement was largely based on following fixed positions around the player. In a real field, however, that can cause companions to fall behind while running, gather on t…Community24 Aug 2026Walking, Running, and Traveling Together in the New 3D FieldIn the new third-person field of GEKOKUJO, we are continuing to improve both character movement and the experience of traveling with companions. From a third-person perspective, even small issues become much easier to notice: feet sliding across the ground, mismatched movement speed, awkward turns, or unnatural poses on slopes. Making a character simply “walk” through the world involves more wo…