
Hello raiders!
Welcome to the first dev diary after the release of V 1.0. You are exploring every corner of the Galaxy of Neterun, continuing to give us valuable feedback, which we are studying to integrate into our production workflow just as we did with the early access version.
Your reviews and feedback, which helped us refine many aspects of the game before the final release, remain fundamental and at the heart of Hell Galaxy's growth.
We have already released a first round of fixes thanks to your reports. Now we are preparing a patch, given the importance of other feedback we received, which led us to take deeper action to resolve an issue that could occur across the game.
The most important fix you'll find in the next patch concerns the way the game loads enemies and items for certain side quests that could become blocked and were reported by you raiders out there. We took substantial action to reinforce the system that loads these game objects.
We also made two major additions in the Neterunian Ruins area. Not only did we fix a display issue with the Heka when loading a game, but we also added an ambient loop to increase the immersiveness of the area.
We have also increased the visibility distance for certain items to be found, as well as fixed a bug where some creatures might not behave correctly during certain battles.
We are working on several other substantial updates, but we'll talk about all of that in a future update.
Until then…
Farewell, raiders!
revised the loading system for certain side quest items or enemies that could cause errors in completing the quest
fixed an issue where some creatures could behave incorrectly during certain battles, not moving properly or erroneously recharging health
added a new sound pattern in the Neterunian Ruins to increase immersion in the area
fixed an issue where the Heka in the Neterunian Ruins would not initialize correctly regarding their off/on state when loading a game
increased the radar visibility of certain quest items to search for
fixed an issue with the interactable object in the Deja Vu side quest that prevented proper quest completion