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Goodnight, B PlaytestEventsHot fix - 0.7.2.1
Game update

Hot fix - 0.7.2.1

Goodnight, B Playtest · published 3 Aug 2026, 22:41 UTC

All eventsPlayers around this dateRead on Steam

Some quick bug fixes and level adjustments to improve player experience.

Bug fixes:

  • Fixed bug where the last level of each world would not be marked as completed when completed
  • Fixed bug where player gets soft locked when returning to hub during last level of World 0
  • Fixed bug where advanced dialogue could be called multiple times in succession, causing dialogue timing issues
  • Fixed level issue where Transport Boxes Level was impossible to complete
  • Fixed bug where players can select echoes while not in BUILD mode

Additional Updates:

  • Minor level adjustments
  • Adjust the hub to ensure players can return upstairs from World 4
  • Intro hub cutscene has been sped up by a lot
More from Goodnight, B Playtest

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Goodnight, B PlaytestGame update1 Aug 2026Playtest Patch 0.7.2.0HUB revamp + fully reworked intro sequence Changelog: · Changed from a linear structure to a hub, world-based level structure (Because of this, saves must unfortunately be reset). · Players can now choose to play levels from any of the 5 new worlds. If you get stuck on one level, play a different world instead. · Added 8 new 'intro' levels to B's story (World 0). This also replaces the previous…