
Input & Keybindings
Reworked keybinding conflict handling to make input rebinding more reliable.
Split perk inputs and character inputs into clearer dedicated keybinds.
Fixed several incorrect keybinding conflicts.
Cleared outdated saved keybinding data to prevent stale input issues after the input changes.
Note: Some modified keys may need to be rebound.
Match Flow & Game Modes
Improved team balancing at match start.
Improved rehosted match behavior so previous host party settings are preserved until the next travel.
Fixed a Wingman client-side defuse issue.
Fixed an issue that could allow unintended object spawning.
Loadout & Customization
Improved barrel pivots and socket setup.
Adjusted M4 barrel sockets.
Fixed F88 optic aimpoint alignment.
Fixed EOTech optic socket setup.
Improved grip sizing and corrected JAWS barrel grip pose.
Fixed Pyramid upper barrel rotation.
Improved RC Car texture setup.
Fixed loadout camera presentation for antenna-related items.
Corrected Deagle White Liquid item presentation.
Weapons & Animations
Reworked the SCAR model to correct its scale and proportions.
Note: The previous SCAR model was approximately 24% smaller than intended, making it feel visually undersized in-game.
Maps
Removed duplicate foliage instances on Trenches.
Removed duplicate actors in CQB.
Improved Lobby map cleanup.
Fixed and reworked decal materials across multiple maps.
Fixed several decal and material issues affecting Asylum, Hospital, Trenches (underground tunnels), Public Pool, and other environments.
Stability & Fixes
Fixed a memory issue affecting inventory / equipment handling.
Improved stability around match flow, rehosting, and team state.
Fixed several visual issues caused by broken meshes, decals, materials, and distance field data.