Portal: Alive & Kicking · published · build 25041060

Additionally, we made these changes to the early Escape maps.
Maps:
Fixed a crash that caused ED_Alloc: no free edicts to appear.
Numerous soft lock fixes and optimizations in Chambers 00, 06, 07, 09, 19, and Escape.
Areas near pistons and turrets are brighter, and have a number of new visual cues to improve navigation. Give them a try!
Numerous small gameplay and visual nits across Escape.
Sound:
Reduced overly-loud VO and music in the boss room (reverb was doubling on voices).
GLaDOS will now respond when you remove Test Chamber 18's cameras.
Fixed some Escape maps being quieter than intended in both soundscapes and music.
Many of these changes are made to directly address issues on the forum posts. Thanks for bringing them up; please let us know if some things slipped through. Lastly, if you want to help with bug reports or localization, feel free to join the Discord we made.
After these batches of issues are corrected, please look forward to additional "elite" maps and more character detail!