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Portal: Alive & KickingEventsPortal: Alive & Kicking is released!
News

Portal: Alive & Kicking is released!

Portal: Alive & Kicking · published 28 Aug 2026, 16:11 UTC

All eventsPlayers around this dateRead on Steam

Portal: Alive & Kicking is released!

EDIT: Some people are unable to download the game. We are checking with Steam to fix this. In the meantime, you can wishlist the game to download and launch it.

You can play the game by installing it in the same steamapps folder as Portal 2. We hope you'll enjoy playing our mod. Before we start, however:

Troubleshooting:

  • "Can't find background image materials/console/startup_loading.vtf": You need to install the mod on the same drive as Portal 2.

  • The game closes abruptly whenever a map starts: You may need to run with -threads 1 and to turn off Multithreaded Rendering. This is a rare bug that we have not been able to reproduce so far.

Additionally, if you have placed mods in your base Portal 2 directory, they may break or cause disruptions when playing Alive & Kicking. Thanks for waiting patiently for us to finish! Please look forward to continued updates, including "elite" difficulty bonus maps, a downloadable Soundtrack, and potentially some bug fixes.

More from Portal: Alive & Kicking

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In-game event7 Sep 2026Alive & Kicking: Patch Notes 9/7Patch Notes: · The game now includes requisite Portal 2 content. You should be able to run the game without Portal 2 installed! This should also fix issues where the game tells you a texture is missing. · A number of softlocks have been ironed out in Test Chambers 02, 13, 17, and 19. · GLaDOS is serious: Her neurotoxin will actually kill you now, and certain turrets will try to shoot you throug…In-game event31 Aug 2026Alive & Kicking: Patch Notes, and Soundtrack!Portal: Alive & Kicking's soundtrack is out! You can get it here on Steam , or listen to it for free on Bandcamp . Additionally, we made these changes to the early Escape maps. Patch Notes: Maps: · Fixed a crash that caused ED_Alloc: no free edicts to appear. · Numerous soft lock fixes and optimizations in Chambers 00, 06, 07, 09, 19, and Escape. · Areas near pistons and turrets are brighter, a…Portal: Alive & KickinGame update29 Aug 2026Portal: A&K Patch Notes for 8/29This is a small patch to fix some showstopping bugs. · Fixed a crash caused by multi-core rendering. You should no longer need -threads 1 or similar hacks. · Quicksaves and autosaves should now occur without issue. · The energy ball in Chamber 18 should correctly continue to spawn until it's encountered all the turrets and the catcher. Please let us know if these issues persist after the update.