Game update

Major Performance, Security & Progression Update

Eclipsia · published · build 24917882

Hello, everyone!

Over the last few days, we have released several important updates focused on improving Eclipsia’s performance, stability, security, progression systems, inventory management, battles, and overall quality of life.

This update includes major backend improvements, multiple bug fixes reported by the community, better protection against client-side manipulation, and several new features.

Thank you to everyone who submitted reports, shared feedback, and helped us test these improvements!

PERFORMANCE & SERVER IMPROVEMENTS

We have made significant changes to how battles, rewards, inventory actions, and progression data communicate with the server.


[]Enemy respawns no longer wait for the complete reward request to finish.
[
]Battles now continue smoothly while rewards are confirmed securely in the background.
[]Reduced delays between enemy waves.
[
]Improved battle responsiveness for players located farther away from the server.
[]Reduced unnecessary progression save requests.
[
]Improved server prioritization for player actions such as opening chests and equipping items.
[]Reduced conflicts between battle rewards and progression saves.
[
]Improved response times when opening chests.
[]Improved response times when equipping or unequipping items.
[
]Improved response times when selling items.
[]Reduced unnecessary Community Vote server requests.
[
]Improved backend handling during periods with many simultaneous battles.
[*]Added additional retry protection for temporary progression conflicts.

These changes have significantly reduced server exceptions and improved the average response time of several important game systems.

BATTLE & REWARD RELIABILITY

The battle reward system received a major internal rework.


[]Gold, Hero XP, and Account XP rewards are now confirmed authoritatively by the server.
[
]Added unique identifiers to battle results to prevent duplicate rewards.
[]Added safe automatic retries when a reward request is temporarily interrupted.
[
]A repeated request can no longer grant the same battle reward twice.
[]Improved synchronization between enemy death, respawn, and reward delivery.
[
]Fixed situations where enemies could stop respawning after several fast battles.
[]Fixed battles becoming permanently paused after a temporary reward rejection.
[
]Fixed authorization reuse between consecutive battles.
[]Improved support for parties capable of defeating enemies extremely quickly.
[
]Fixed low-level battles being incorrectly rejected for finishing too quickly.
[]Improved stage validation when submitting battle results.
[
]Fixed cases where rewards appeared in the session interface but were not correctly synchronized.
[]Improved Account XP application after receiving a confirmed battle reward.
[
]Improved synchronization of unlocked stages after a victory.
[*]Battle rewards remain protected even when multiple battles are being processed in the background.

SECURITY & ANTI-CHEAT IMPROVEMENTS

We have expanded Eclipsia’s server-authoritative security systems.


[]Important economy actions are now validated and processed by the server.
[
]The client can no longer directly decide the amount of Gold, Gems, XP, items, or battle rewards received.
[]Added stronger validation for battle completion and reward eligibility.
[
]Added server-side validation for opening chests.
[]Added server-side validation for selling items.
[
]Added server-side validation for equipping, unequipping, and upgrading equipment.
[]Improved protection against modified progression files.
[
]Improved protection against duplicated or fabricated items.
[]Improved protection against invalid inventory and currency increases.
[
]Improved validation of active game sessions.
[]Added protection against requests sent from replaced or inactive sessions.
[
]Improved item identity and ownership validation.
[]Improved protection for items listed or transferred through marketplace systems.
[
]Added additional economy logging and transaction tracking.
[*]Expanded security alerts and investigation data available to the development team.

These protections are designed to prevent modified clients from creating currency, items, chests, XP, or other server-owned rewards.

INVENTORY & EQUIPMENT

Several inventory and equipment issues have been addressed.


[]Fixed inventory capacity displaying an incorrect maximum number of slots.
[
]Inventory capacity upgrades now display correctly.
[]Fixed the inventory capacity number changing unexpectedly.
[
]Fixed the inventory interface refreshing or flickering after every battle.
[]Fixed locked items becoming unlocked when a battle ended.
[
]Improved synchronization of Lock and Unlock actions.
[]Improved equipment state synchronization.
[
]Fixed equipped items displaying an outdated state after server updates.
[]Improved item ownership validation when equipping equipment.
[
]Improved class and equipment-slot validation.
[]Improved equipment level requirement validation.
[
]Fixed several progression conflicts when equipping or unequipping items.
[]Fixed several progression conflicts when selling items.
[
]Added automatic recovery when an inventory action encounters a temporary server version conflict.
[]Improved Sell All protections for high-rarity equipment.
[
]Added additional confirmation protection for Ancient, Celestial, and Eclipse items.
[]Improved inventory refresh behavior after opening or selling chest rewards.
[
]Improved item stat display and percentage formatting.
[]Improved Equipment Power calculations involving percentage-based attributes.
[
]Improved HP% and DEF% contribution to equipment power.
[*]Fixed inconsistencies between equipment details and displayed character power.

CHESTS & LOOT


[]Improved chest-opening response time.
[
]Added safer retries when the progression changes while a chest is being opened.
[]Chest rewards are always generated by the server.
[
]Improved protection against opening the same chest more than once.
[]Improved pending chest synchronization.
[
]Improved behavior when the inventory becomes full while opening multiple chests.
[]The game now correctly reports how many chests were opened and how many remain.
[
]Improved Normal Chest and Boss Chest processing.
[]Improved automatic chest opening and automatic item selling.
[
]Fixed legacy Season Pass chests using an incorrect chest type.
[]Improved token rewards received from chests.
[
]Fixed situations where chest rewards could remain pending after being claimed.
[]Improved item-level generation for chest equipment.
[
]Improved inventory capacity validation before delivering equipment.

HERO FUSION

The Hero Fusion system has been added and expanded!

Hero Fusion allows players to use duplicate heroes to pursue rarities beyond Legendary.


[]Added the Hero Fusion interface.
[
]Added support for Mythic, Ancient, Celestial, and Eclipse hero rarities.
[]Added server-authoritative fusion validation.
[
]Added fusion success chances based on the target rarity.
[]Added confirmation before completing a fusion.
[
]Added a dedicated fusion result presentation.
[]Improved Hero Fusion interface navigation.
[
]Improved protection against invalid or duplicated fusion requests.
[*]Fusion results and consumed heroes are now processed by the server.

Please review the displayed fusion chance and selected heroes carefully before confirming a fusion.

HEROES, STATS & PARTY


[]Improved total Hero Power calculations.
[
]Fixed percentage equipment stats not contributing correctly to power.
[]Improved party statistics displayed in the Party Selection interface.
[
]Improved hero statistics displayed in public player profiles.
[]Fixed differences between hero card power and calculated battle power.
[
]Improved Account Level and Account XP interface updates.
[]Improved hero level and XP synchronization after battles.
[
]Fixed several cases where Account XP was received but the account did not level up correctly.
[]Improved equipment contribution to hero stats. []Improved handling of Flat and Percentage equipment attributes. [*]Improved class-specific equipment validation.

ACHIEVEMENTS


[]Improved battle achievement tracking.
[
]Improved achievement progression synchronization.
[]Improved achievements related to hero levels.
[
]Improved achievements related to owning heroes.
[]Improved achievements related to reaching specific hero levels.
[
]Improved achievements related to unlocking maps and stages.
[]Improved equipment achievement tracking.
[
]Improved item sale achievement tracking.
[]Improved Gold and Gem achievement counters.
[
]Improved achievement reward claiming.
[]Added safer synchronization when achievements update progression data.
[
]Reduced progression conflicts caused by achievement requests.

COMMUNITY HERO VOTE


[]Improved Community Hero Vote server synchronization.
[
]Reduced unnecessary background requests while the voting interface is closed.
[]Vote results continue to update frequently while the voting interface is open.
[
]Voting synchronization stops automatically after the event ends.
[]Improved handling when the player has already voted from another session.
[
]Improved connection and error messages.
[*]Improved voting deadline and winner display.

MARKETPLACE & STEAM INVENTORY


[]Improved protection for items listed on the in-game Marketplace.
[
]Improved item ownership checks before listing or purchasing equipment.
[]Improved marketplace sale claiming.
[
]Improved listing cancellation synchronization.
[]Improved preservation of item level, rarity, stats, upgrades, and attributes.
[
]Improved Steam Inventory synchronization.
[]Improved protection against exported items returning incorrectly after restarting the game.
[
]Improved imported item recovery.
[]Improved marketplace history and transaction logging.
[
]Improved server validation for items under Steam custody.

The Steam Community Market remains under preparation and will be enabled in a future update.

USER INTERFACE & QUALITY OF LIFE


[]Added an ESC menu.
[
]Players can now close the game normally through the ESC menu.
[]Improved access to game settings.
[
]Improved popup and interface layering.
[]Improved several buttons that could be blocked by invisible interface elements.
[
]Improved inventory interaction and refresh behavior.
[]Improved hero and equipment card updates.
[
]Improved session Gold, Gem, Hero XP, and Account XP displays.
[]Improved chest button states and inventory-full messages.
[
]Improved public player profile information.
[]Improved Party Selection stat presentation.
[
]Improved localization support.
[]Added and improved the in-game Report Bug button.
[
]Improved bug report information available to the development team.

BACKEND, TELEMETRY & STABILITY


[]Expanded RPC performance telemetry.
[
]Improved classification of successful requests, expected rejections, and server exceptions.
[]Added clearer monitoring for response times and progression conflicts.
[
]Improved transaction ledger coverage.
[]Improved economy auditing.
[
]Improved rare-item supply controls.
[]Improved session monitoring and validation.
[
]Reduced redundant progression writes.
[]Improved recovery from temporary storage version conflicts.
[
]Improved reliability during extended farming sessions.
[*]Improved server stability when many players are battling simultaneously.

ADDITIONAL FIXES


[]Fixed multiple interface refresh issues.
[
]Fixed several outdated progression states after returning from server-authoritative actions.
[]Fixed temporary requests being treated as permanent failures.
[
]Fixed several cases where operations could remain locked after a failed request.
[]Improved automatic recovery after connection interruptions.
[
]Improved synchronization when changing scenes.
[]Improved handling when closing the game with pending progression changes.
[
]Fixed several incorrect warning and error states.
[*]Improved general stability across long farming sessions.

THANK YOU!

This has been one of Eclipsia’s largest stability and security updates so far.

We will continue monitoring performance, progression delivery, inventory actions, battles, achievements, and marketplace systems closely.

If you encounter any issue, please use the in-game REPORT BUG button. Reports submitted through the game provide useful information that helps us investigate problems faster.

Thank you for playing Eclipsia and for helping us improve the game!

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