You can now spend your offline time reserve all at once. The character lives through those hours at full speed and only the time actually lived is deducted: if it runs out of actions, the trip stops there and the rest stays in the reserve
The trip tells you why it stopped: no actions left, an obstacle your class cannot get past, or a duel waiting on your decision. You can also stop it by hand
When the trip ends you get the summary: time lived, rebirths, Life before and after, and how much each skill went up
Interface
The tooltip of each stat now updates live while you train, instead of staying on the snapshot from the moment it was opened
That same tooltip shows how much the innate has gone up compared to the previous rebirth, as a percentage
Small visual touch-ups across several interface panels
Linux: the fullscreen button crashed the game on machines with no GPU. The window is now handled by the system
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