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Necromancer Idle: The Endless Drain DemoEventsPatch 1.0.9
Game update

Patch 1.0.9

Necromancer Idle: The Endless Drain Demo · published 3 Sep 2026, 17:27 UTC

All eventsPlayers around this dateRead on Steam

Keys that speed up actions

  • 16 actions across Chapters 2 to 5 now accept a key. Carry it and that action runs at double speed and gives exactly the same experience, because experience is charged for the work done and not for how long you take to complete the action
  • Three kinds of thing already in the game count as a key: key items (Sapper's Crowbar, Vaulting Pole, Spyglass, Felt Slippers, Runic Lexicon, Exorcism Salt, Reed-Snorkel Mask, Fireproof ointment), skills (Climbing, Eagle Eye, Stonecraft, Acrobatic Leap) and spells (Splinter, Levitate)
  • In 11 of those actions the key only speeds things up: without it the action can still be done, it just takes twice as long. The action shows on its card whether the key you are carrying is being applied to it
  • The other 5 are the ones in The Desolate Market, where the key also opens the door


The Desolate Market in Chapter 5

  • Five new ways into the two buildings still standing, each with its own key: through the caved-in roof, by smashing the gate open, through the flooded cistern, across the embers and by splitting the wall along its grain
  • Each way in gives 5 Ashen liquors, the consumable that restores the most life
  • Whoever gets in first takes what was there: as soon as you use one of a building's ways in, the rest of that building's ways disappear. The two buildings are independent


Replies to bug reports

  • The reports you send from inside the game can get a reply. When there is one it reaches your notifications bell, without leaving the game and without giving out any data
  • The game checks for a reply when you open it and every half hour while you play. If you have no report pending it does not connect to anything
  • A report waits for a reply for 7 days from the moment you send it. After that it is discarded on its own
  • The wait survives updates and reincarnating


Divine aid in boss rooms

  • Asking the room's god for help no longer just announces a full heal: it now says how much life per second it is going to give back to you on completion, using your maximum Life at that moment
  • The detail explains that it is all of your maximum Life spread over a few seconds, which is how it always worked but could not be seen
More from Necromancer Idle: The Endless Drain Demo

Other announcements

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Necromancer Idle: The Game update5 Sep 2026Patch 5 September 2026The road is no longer walked in silence · The first five chapters now have a complete travel log: over a hundred and forty entries spread across the Isle of Rebirth, the Port of Mistmoor, the Elven Forest, the Marchlands and Blackmoor · Every time you move from one area to the next, the log tells you what you find on arrival · Forks get their own line for each branch, so the route you pick show…Necromancer Idle: The Game update5 Sep 2026Patch 1.0.10Combat hits · During fights, floating boxes now show the name of the blow you are landing. You start with three and a new one opens every 20 Innate levels of your class's combat stat, up to ten. Soldier, ranger and mage each have their own, from the slash and the shove to the arcane salvo or the volley · They do not change the damage. Combat is resolved exactly as before, and this only puts a n…Necromancer Idle: The Game update1 Sep 2026Patch 1 September 2026Connections · Internet calls are now made by Necromancer Idle itself instead of a system dependency, so your firewall shows them under the game's name and you can allow or block them on their own · The number of calls has been limited: the news is checked when the game opens and once an hour, and the wiki only when you click its button, at most once every 30 minutes Interface · Heal at temples…