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Forever Skies›Events›Beta Hotfix OUT NOW
Game update

Beta Hotfix OUT NOW

Forever Skies · published 55 days ago

All eventsPlayers around this dateRead on Steam

Greetings scientists,

ICYMI: we're keeping the beta branch open until further notice. More details here.

In addition, we have just sent a hotfix to the build. We know some players have reported frustrating audio issues with the Generators; we will address this as soon as possible.

For now, here are the rest of the patchnotes:

CHANGED:

  • Added stun damage visualization.
  • Enemy Behaviour
    - Added improved tracking for enemies that land on or move onto the airship.
    - Added logic that removes melee enemies if they remain on the airship for too long (self destruct logic).
    - Added additional landing and surface checks for melee enemies to improve ragdoll and death behaviour.
    - Added line-of-sight checks for Mantis ranged attacks - they need to reposition themselves before taking the shot.
    - Added support for impact parameters on drone mesh elements, enhancing how drone hits and reactions are handled.
  • Added electricity information into the build tool HUD.
  • Reduced Power Generator sound volume.
    - Adjusted Power Generator rod island lighting to better support larger airships.
  • Updated Power Generator landing pad lighting.
  • Polished enemy wave setup.
  • Balance adjustment for the stamina boost from the Energy Drink
  • Updated lighting/visual settings for the Hidden School landmark.
  • Updated lighting/visual settings for the destroyed Soccer Field landmark.
  • Changed sleep behaviour so players have a chance to react if food or water reaches zero after falling asleep from exhaustion.
  • Added a new sleep behaviour that prevents players from sleeping when food or water is critically low.
  • Restored item loss penalties when dying on Normal and Hard difficulties.


FIXED:

  • Fixed a problem with the missing Storm Centre icon.
  • Fixed a problem when the electricity widget was covering the build tool HUD, making power-related information hard to read while building.
  • Fixed an issue where the Power Generator location icon could appear on the radar before the location had been discovered.
  • Fixed Power Generator Tier 1 collision.
  • Fixed notifications appearing behind player menus by increasing notification priority.
  • Fixed a bug when the Recycler was giving invalid items after using it
  • Fixed issues with clients using Surplus Boost from Airship Controls.
  • Fixed item-based quest objectives not checking all players, which could prevent clients from completing certain quests.
  • Fixed an issue where players could pick up the Distiller while it still contained liquid.
  • Fixed an issue where players could move printers while crafting was still in progress.
  • Fixed missing crafting time display in the Distiller when liquid was inside the tank.
  • Fixed mines from the toolbar not merging correctly with other stacks.
  • Fixed an issue that prevented relocating the Metal Collector because its placement ghost was incorrectly detected as a collision.
  • Fixed a rock blocking the path needed to complete a side quest at the biome 3 Radio Tower.
  • Fixed Spring Event crafting recipes not unlocking correctly for players who had unlocked at least one event recipe during the event.
  • Fixed dead robot naming.
  • Adjusted texture data to reduce memory usage.

Click here for ongoing known issues list

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