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Ashigaru Demo›Events›Update v59 — Raids, Clan Skirmishes & Roadside Encounters
In-game event

Update v59 — Raids, Clan Skirmishes & Roadside Encounters

Ashigaru Demo · published 8 hours ago · build 25200150

All eventsPlayers around this dateRead on Steam

Update v59 — Raids, Clan Skirmishes & Roadside Encounters

This update expands what you can do across the world: raid town holdings, defend or repair them, take work from clans, and meet travelers with more to offer than a fight.

Raids and Town Defenses

  • Raid farms, fisheries, and other town holdings for supplies and loot.
  • Damaged holdings hurt their town’s economy until repaired.
  • Towns dispatch defenders against raiders, with stronger responses from larger settlements and military buildings.
  • Towns send workers to repair damaged holdings. You can also help with repairs yourself.
  • Added contracts to raid, defend, and repair holdings.
  • Raiding now creates temporary hostility, allowing defenders to intervene immediately.
  • Fixed interrupted raids not resuming correctly after battle.

Clan Relations

  • Added clan contracts, with more demanding work requiring better reputation.
  • Clan offers show their allegiance and reputation requirements.
  • Added rival-patrol contracts and opportunities to choose sides in clan skirmishes.
  • Neighboring clans can provoke one another, while prolonged conflict gradually cools.
  • The ledger now shows relations between clans.
  • Rebalanced aggression penalties so a single confrontation does not immediately make an entire clan your sworn enemy.
  • Trading reputation now comes from accumulated spending rather than repeated small transactions.

Encounters and Writing

  • Expanded conversations with peasants, caravans, ronin, and people working at town holdings.
  • Encounters can offer local news, small trades, requests for supplies, unexpected escorts, or trouble.
  • Rumors are not always reliable.
  • Extensively revised dialogue, contracts, events, origin introductions, and ambitions, with updated translations across all supported languages.

Combat and Balance

  • Reworked pillagers around aggressive fighters with mixed equipment, less reliable armor, and vulnerable morale.
  • Basic one-handed spear thrusts now have a hit-chance bonus.
  • Fixed Advancing Thrust’s damage bonuses not applying.
  • Staff Prod is more accurate and can reach over intervening units; Whack requires an opening.
  • Removed the basic accuracy bonus from great-sword Slash.
  • Double Slice now attempts both swings even if the first misses. Both deal 10% less damage, and the second has reduced accuracy.
  • Clarified the Single Grip damage-penalty tooltip.

World Map and Quality of Life

  • Restored town banners and added clearer clan-ownership emblems.
  • Distinct banners better separate clan troops from hostile groups.
  • Improved friendly and hostile colors on towns and party labels.
  • Adjusted settlement spacing and nearby feature placement.
  • Added optional WASD world-map movement.
  • Added a separate starting-money option: +0g, +500g, +1000g, or +2000g.
  • Fixed caravan decorations remaining visible when the party was hidden.
  • Fixed deserters lingering at towns and contract-board offers becoming out of sync.
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