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Arc of IcarusEventsUpdate - Conflict & Culture
Community

Update - Conflict & Culture

Arc of Icarus · published 30 Jul 2026, 06:54 UTC

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About two weeks ago, we released the fourth major update to the playtest! The main focus of this update was (as the name suggests) conflict and culture. The animals on the ring are now aggressive and dangerous, but you're no long without tools to fight back. The culture system has been revamped to better mirror the tech tree, and you can now design your culture by combining meme nodes that modify gameplay.

The first combat related building you have access to is the hunter camp. Here you can assign hunters, that will throw rock pebbles with their slings at animals in range, and then gather their meat for food. As you progress, you can also unlock the watchtower, which allows for stationary ranged guards, for a more safe and robust defensive setup of your civilization. After playing, we've seen that these systems need a lot of balancing and tweaking, but it also opened up a whole new dimension to the gameplay!

The culture system is rather minimal for this playtest, offering 9 nodes, compared to the 20 nodes in the tech tree. However, they still provide powerful tools for managing your people, such as global movement speed buffs, sacrificial rituals, and countering of certain morale sinks. Speaking of morale: we brought back this metric, and made it one of the most central parts of the game, functioning almost as a "HP bar" for your entire game. When morale reaches zero, an uprising happens, robbing you of many of the resources and technologies you've worked so hard for!

This playtest saw a record number of players and feedback submissions, as well as some great discussion on our Discord (link on the Steam page!). This is incredibly valuable to us, both for development direction, and for inspiration!

- See you around!

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Community21 Aug 2026Update - Ring PowerIt’s time for the fifth major update for the Arc of Icarus playtest. This update may be the biggest one so far in terms of changes, and it is our first draft for the “first act” of the game. Early Game Rework The early game has been reworked to collect foraging in one building, and crafting in another. Hunting has been adjusted based on feedback to be less frustrating, by making the hunter prio…Community10 Jul 2026A New Playtest ApproachesOn July 17th, we release the next big update for Arc of Icarus, titled "Conflict & Culture"! As the title suggests, this update brings in some new systems to the game. They will be elaborated on further when the update goes live, but here is a teaser: Conflict In the previous update, we introduced animal nests that eat nearby berries and grow with it. The only way to stop them was to destroy th…Community22 Jun 2026Update - Circle of LifeThe ring is now bigger than ever, measuring 360 by 13 tiles, which is bigger than it sounds, given how tiny everything else is! Behind the scenes we are also now simulating the environmental conditions of the entire ring, instead of only inside the visible window. While this sounds like it should be a performance downgrade, it's actually the opposite! Things like temperature is now calculated o…