Victory/ Defeat screen now has an “Invasion” text on top to visually see that the run was done in invasion mode in screenshots etc
Opened chat input now closes and clears on Victory/ Defeat
Arrow up now fills the chat input with the last sent message/ command
Increased the price of bugs to make the BugNet relevant
Fixed a typo in a scourge warning message
Resource bar growth now has logarithmic falloff after a certain value to not cover the entire screen with them as easilly
Added a star image to the Victory/Defeat screen that shows whether Achievements/ Unlocks were enabled for this run. This star is greyscale if commands were used during that run. (Doesn’t do anything but display for now)
Added item rarity/ grade borders to item slots so the player can see the items grade/ rarity without needing to hover it.
Made item hover description slightly less transparent (might need more in the future)
Lowered the amount of obstacles in the dungeon biome
The player can now hold leftclick on all melee weapons and tools to continuously swing
The player can now hold rightclick on all ranged-/ magic weapons and consumables to continuously use
Pressing a hotbar key (1-5) now queues up the switch after the current action (If in the middle of an attack for example)
Crafting any Weapon or Tool now prioritizes grabbing the item onto the player's mouse before inventory slots. When a player crafts an item like a weapon/ tool they probably want to put it into the hotbar straight away anyways so this should save one click.
Fixed soundtrack selection not being synced across clients. For biomes/ towns with different soundtrack variants all players should now always hear the same one.
Improved the camera so that the player should always be in frame when looking up/ down very far, and when falling. The movement might feel a bit too harsh now when the player is on the edges of the screen so it might need future improvement.
Deployed a potential fix for the classic item dupe bug where 2 players could pick up the same item if they walk into it at roughly the same time.