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Drive Beyond Horizons›Events›New Vehicles - Hotfix #3
Game update

New Vehicles - Hotfix #3

Drive Beyond Horizons · published 2 months ago · build 24130387

All eventsPlayers around this dateRead on Steam

Please, read this first

The game is still in Early Access. You may encounter performance issues, bugs, or crashes. This is a normal part of development, and your feedback plays a key role in helping us improve the experience.

That said, some early technical decisions led to challenges we hadn’t fully anticipated.

As a reminder, part of the team is still actively supporting the current public and beta versions of the game, bringing updates, content, and optimizations, while another part is working in parallel on rebuilding core systems.

This includes developing a new version of the game from scratch using Unreal Engine 5.7 (or later). We’ll transition to this new version once it meets our quality standards. More details will be shared in a dedicated update.


Fixes

  • Fixed an issue where analog stick controls could be inverted by default.

  • Improved steering wheel support by reducing cases where the in-game steering wheel animation did not match the position of the physical wheel.

  • Added a temporary readability improvement to the Part Scanner.

  • Fixed the C18 handbrake being incorrectly marked as a non-original part after installation.

  • Fixed an issue where the Escada rear quarter windows were no longer detected by the Part Scanner and were missing from the garage and shop.

  • Fixed an extra part being counted toward the Poyopa collection.

  • Fixed incorrect steering wheel orientation on the Kage, Tomahawk, Loft, P-51, and Peak.

  • Fixed an issue where Escada parts could not be transferred to the main garage.

  • Fixed incorrect completion progress being displayed for the Triclops.

  • Fixed the Loft interior lights not being counted as original parts.

  • Fixed the original part count for all vehicles. Vehicle windows are now correctly recognized as original parts, can once again be removed from older vehicles, and will properly count toward Steam achievements.

  • Fixed an issue where entering a vehicle parked in a garage parking space prevented the player from exiting the vehicle.

  • Fixed an issue where wearing a full suit together with a backpack caused the backpack to disappear.

  • Fixed an issue where tire skid marks and drifting sound effects would not play correctly while drifting. Both visual skid marks and audio effects now work properly again.

Known Issue

  • Terrain generation has recently been optimized. While these changes improve performance, they have also introduced issues, including terrain sometimes overlapping roads and causing other anomalies. This is still a work in progress, and we appreciate your patience while we work on fixes.

  • For now, controllers are experiencing a conflict between Steam Input and our system. We're trying to figure out why this is happening — Steam also detects all controllers as Xbox controllers, which causes problems for others.

    • In the meantime, we recommend that you disable Steam Input and reset the controls. Unfortunately, this will also disable the vibration feature and mouse emulation in the menus. We apologize for the inconvenience and are actively working to resolve this issue.


How to report a bug

If you encounter any issue, please submit a bug report with as much detail as possible (steps to reproduce, screenshots/videos, logs if available). Please submit one report per issue.

👉 https://app.betahub.io/invitations/bc124c9efcc67871

Thank you to everyone who continued reporting issues and sharing feedback over the past weeks.


You might also want to check out:

Our previous patch: PATCH NOTE: 7 NEW VEHICLES ↗

Our official Drive Beyond Horizons 2026 Roadmap (Updated) ↗

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