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Drive Beyond Horizons›Events›New Vehicles — Hotfix #2
Game update

New Vehicles — Hotfix #2

Drive Beyond Horizons · published 2 months ago · build 24062172

All eventsPlayers around this dateRead on Steam

Please, read this first

The game is still in Early Access. You may encounter performance issues, bugs, or crashes. This is a normal part of development, and your feedback plays a key role in helping us improve the experience.

That said, some early technical decisions led to challenges we hadn’t fully anticipated.

As a reminder, part of the team is still actively supporting the current public and beta versions of the game, bringing updates, content, and optimizations, while another part is working in parallel on rebuilding core systems.

This includes developing a new version of the game from scratch using Unreal Engine 5.7 (or later). We’ll transition to this new version once it meets our quality standards. More details will be shared in a dedicated update.


Fixes

  • Fixed infinite spinning with the slot.

  • Fixed lockers synchronization for clients.

  • Fixed several issues related to session login.

  • Fixed side windows spawning at coordinates (0, 0, 0).

  • Fixed missing rear side windows on the Escada vehicle.

  • Fixed incorrect locker rotation on clients.

  • Fixed an issue where pedals could get stuck on certain vehicle models and remain held down.

  • Fixed an issue where controller deadzones could interfere with steering wheel input.

  • Reduced latency between pedal input and in-game response.

  • Fixed the Wrap'n Roll item falling through the floor.

  • Fixed drift sound looping indefinitely.

  • Fixed an issue where the battery charger would shock the player repeatedly

  • Fixed an issue where the battery charger could not be retrieved after charging a battery.

  • Fixed an issue where picking up the P-51 dashboard while driving would turn the vehicle into a spaceship.

  • Fixed an issue where interacting with the P-51 dashboard while driving could launch the vehicle into the air (“to the moon”).

  • Fixed an issue where the car lift required the host to modify the vehicle before it would function correctly for clients.

  • Fixed the car lift reset button not working on clients.

  • Fixed controls not being properly assigned on clients when using the car lift.

  • Fixed the steering wheel freezing when the engine was off.

  • Fixed an issue where the Speedle would disappear when placed on the ground.

  • Fixed an issue where door windows would disappear after unpacking.

  • Fixed several session-related login issues.

Improvements

  • Added many missing items to shops and spawners (including windows and parts for old and new vehicles).

  • Added a Deadzone option to advanced steering wheel settings.

  • Car part placement boxes no longer interact with lighting, ensuring clear visibility at all times.

  • The Item Scanner now uses a lighter text color, making it easier to read at night.

  • After saving a new vehicle, entering the garage will now prompt you to choose a parking spot where it should spawn, this also fix the issues with vehicles spawning at coordinates (0, 0, 0).

  • Fuel tanks will no longer leak on flat ground when the cap is open on any cars. The leak behavior is now affected by the amount of fuel in the tank.

Controller & Steering Wheel

Notes

  • Controller / wheel bindings may need to be reset due to migration to a new internal input system.

  • Force feedback is disabled beyond the center spring to improve stability and fix issues.

  • Controller deadzones must be reconfigured but now benefit from improved handling.

Improvements

  • Controller deadzone system fully reworked and moved into advanced settings.

  • New input system reduces issues across different controller models.

  • Controller inputs can now be used as a secondary input layer when multiple input devices are connected.

Steering Wheel Fixes

  • Fixed pedals getting stuck on certain models.

  • Fixed controller deadzones interfering with wheel input.

  • Reduced latency between pedal input and gameplay response.

  • Added deadzone settings in advanced wheel options.Disclaimer: At this moment, Steering Wheel is not considered to be fully supported. We are collecting feedback from the community. If you have a steering wheel, please test it and give us some feedback on Discord!

Edit July 06:

  • Some POis were empty now fixed.


How to report a bug

If you encounter any issue, please submit a bug report with as much detail as possible (steps to reproduce, screenshots/videos, logs if available). Please submit one report per issue.

👉 https://app.betahub.io/invitations/bc124c9efcc67871

Thank you to everyone who continued reporting issues and sharing feedback over the past weeks.


You might also want to check out:

Our previous patch: PATCH NOTE: 7 NEW VEHICLES ↗

Our official Drive Beyond Horizons 2026 Roadmap (Updated) ↗

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