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Champions Stable: Equestrian Dynasty PlaytestEventsOfficial First Playtest live!
Game update

Official First Playtest live!

Champions Stable: Equestrian Dynasty Playtest · published 30 May 2026, 15:12 UTC

All eventsPlayers around this dateRead on Steam

Playtest Instructions

Thank you for joining the playtest of Champions Stable: Equestrian Dynasty.

The game is still in pre-alpha, so many features are work in progress or marked as “Coming Soon”.

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Important Note for This Playtest

This playtest is designed around playing a full first season.

To help you test more freely:

- You will start with a Maiden-level horse
- You will receive extra in-game funds to allow you to buy stronger horses
- All horses can enter all races, regardless of level or category

This setup is temporary and only for testing purposes.

From the second season onward, you may notice balancing issues or unfinished systems, as ongoing development may affect later progression.

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Starting a New Game

Start a new game and you’ll first see character and stable creation screens.

Some parts are still in development, but to proceed you only need to fill in:

- Name
- Surname

Then you can choose:

- Stable name
- Stable logo

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Dashboard

After setup, you’ll arrive at the main dashboard with your first horse.

From here you can access the main systems: Races, Auctions, and Training.

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Races

Go to the Races section to see the race calendar.

To enter a race:

1. Select a race
2. Register your horse
3. Choose a jockey

Use Continue in the top bar to advance time until race day.

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Auctions

Auctions are available on specific in-game dates.

Use Continue to reach the auction day, then click Go To Auction.

Inside the auction:

- Select horses you want to follow
- Press Start
- Use Bid to place offers

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Training

You can train your horse by adjusting its training focus and intensity.

Training affects:

- Long-term stat growth
- Race preparation
- Current form and performance

Experiment with different setups to prepare your horse for races or long-term development.

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Feedback

We really appreciate any feedback, especially if something feels unclear, unrealistic, or off!

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