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Space Station 14 Playtest›Events›Progress Report & Changelog - August 25, 2026
In-game event

Progress Report & Changelog - August 25, 2026

Space Station 14 Playtest · published 14 days ago

All eventsPlayers around this dateRead on Steam

Introduction & News

We’re back with another update! We’re getting back into the groove of a solid update cadence, which means a whole heap of new changes coming your way. Now that we’ve gotten our servers back up and running, we’ve been focusing on laying solid foundations for the development of the game going forward. This not only applies to how we develop for Wizards’ Den; we’re making sure we’re having active conversations with downstream servers so that we can mutually support each other.

On the more exciting side of things, we’ve got plenty of new content for you to feast your eyes upon! Keep reading, and we’ll get into what’s coming up.

New Antagonist: The Changeling

After over a year in development, the Changeling has finally arrived in Wizards’ Den! This horrendous creature can be present alongside other antagonists, stealing the identities of crew members and devouring them for their genomes.

Transforming into the very crew members they consume, the changeling stalks the corridors of the station hidden in plain sight. With a deadly biological arsenal at its disposal, a changeling is the stuff of nightmares to encounter unprepared. They thrive in the shadows of the station, striking when their victims least suspect it.

If cornered, the changeling may reveal aspects of its true form, wielding its lethal anatomy to tear through foes with ease. Even when death looms for it, a changeling can separate from its original body, to bounce back and maintain its reign of terror.

Updated Antagonist: Xenoborgs

Xenoborgs have received a major gameplay revamp in the form of the Xenoborg Extractor. Rather than salvaging for materials, Xenoborgs will need to extract power from the station to expand their ranks and acquire new modules. This should make Xenoborgs more immediately present and a greater threat to the crew. In addition, they’ve been given a number of new experimental modules, such as rocket launchers, radioactive enhancements, new sabotage devices, and more!

We’ll be continuing to fine-tune how Xenoborgs play, plus adding more modules for scout and stealth Xenoborgs aimed at playing to their strengths. We’ll keep you updated as we work on those as well!

New Maps

We’ve got two new maps being added to the map pool: Tram and Sushi! Both maps have their own unique mechanics to set them apart from previous maps in our pool.

Tram Station

Tram Station is unique in that it is connected through a moving shuttle, which is gets its name from. The station also comes with a unique job for the “Tram Driver” which lets players pilot the Tram between checkpoints on the station.

The tram is the most convenient way to get around the station, meaning antagonists can easily isolate various parts of the station when interacting. Mind the gap when waiting for the tram to arrive, and above all else, try not to be on the tracks…

Sushi Station

A relatively evenly-spread out station, Sushi Station is unique in that the center hall connects to a large conveyor system, taking players to different departments on the station. Sushi’s maintenance tunnels also feature a number of interesting and off-the-path features, so go exploring! Or don’t… danger lurks the maints – up to you.

New Art Style

We’re undergoing an art rework! This update includes the first batch of what has been dubbed The Respritening, where we’ve made changes to most walls, floors and wall mounts in order to match our new artistic vision for the game. Along the way, we’ve been listening to the community, making changes and alterations based on the feedback we’re receiving!

Also based on feedback, the cadence for The Respritening will be arriving in smaller, but more frequent batches. This allows us to work better with mapping staff and downstreams, preventing merge conflict issues and developing a sustainable pace for map quality control.

As mentioned before, spriting guidelines will be published as the art revamp progresses! There’s still a lot of work to be done (including changes to the engine that will make things smoother-looking), and we’ll have more resprites in future batches. Here’s some awesome previews:

Minor Updates

Vehicles

We’ve been working on some big under the hood changes for the vehicles system and, while it’s not ready yet, we were able to add rideable office chairs to the game. Any office chair with wheels can now be rolled around while you’re sitting in it. Have fun shirking your work!

Structure Changes

This update also includes the adjustments to structural health changes! These structural health changes are made in-line with the recent changes we’ve made to how explosives work, making it so structural health values are better-proportioned to the new explosion damage values and modelling. Go blow some stuff up!

Changelog

Dogbone10 updated:

⚒️ - Bluespace bags can now fit Ginormous items, HOWEVER they've had their size slightly reduced.

🐛 - Marked unique backpacks (syndicate filled ones mostly) with the Backpack tag.

whatston3 updated:

🐛 - Light bulbs and tubes once again break into glass shards when sufficiently damaged.

JokeCam updated:

⚒️ - Made sure yaml sound params are not getting overriden by default values

Mehnix updated:

⚒️ - Artifact nodes with multiple triggers now have a popup when each trigger is activated successfully.

ArtisticRoomba updated:

⚒️ - Disposals units, mailing units, and toilets now dynamically consume power depending on if they are working or not. This has dropped the idle power draw of stations drastically.

Princess-Cheeseballs updated:

⚒️ - Electric grille heat amounts have been changed to 3000W for low, 6000W for medium, and 12000W for high up from 800W for low, 1600W for medium, and 2400W for high. However its heat is now divided between the items being cooked.

⚒️ - Cryo chems now heat up the user when metabolizing, but the temperature needed for them to work is now 273K/0C.

sudobeans updated:

🐛 - Fixed bug where metamorphic glasses of some liquids (e.g. water) appeared to be empty.

0-Anon updated:

⚒️ - Adjusted the reagents you get in higher tier batteries to be more appropriate.

Ataman updated:

⚒️ - The GUI for instruments has been completely overhauled.

🆕 - MIDI files for instruments are now stored and used as a persistent collection.

🆕 - MIDI files in your collection can be filtered and played in random order.

Samuka updated:

🐛 - Cloaking device from xenoborgs no longer lasts forever.

Kickguy223 updated:

🐛 - Hypereutatic-blade no longer allows full speed 0g movement

ZigTag updated:

⚒️ - Bluespace beakers are now 2x2

AndrewFenriz updated:

🐛 - Fixed vehicles sometimes continuing to move after unbuckling.

Ataman updated:

🆕 - The minimum volume for MIDI Input can now be adjusted inside the instrument UI.

Keer-Sar updated:

🆕 - Corgis and their variants can now smoke, except puppy Ian.

❌ - Removed Smart Corgis

⚒️ - Clothes wearable by Smart Corgis can now be worn by normal corgis and their variants.

TheShuEd updated:

🆕 - New T3 “TeleSci” technology added. Allows you to create a portal control console, a stationary teleporter, and coordinate chips.

gorillagaming updated:

🐛 - The G.O.R.I.L.L.A gauntlet now works

🐛 - You can now punch and attack anomalies again!

Fruitsalad updated:

🆕 - The mop now has an animated UI.

whatston3 updated:

🐛 - Muted characters shouldn't hear their own vocal emotes anymore.

Miguel4387 updated:

⚒️ - Coins can now be flipped and act as 2 sided dice.

🆕 - New coin that can be found in dice bags made specifically for coin flips.

Fildrance updated:

⚒️ - now artifact spawns resources as stacks

august-sun updated:

🆕 - Added tactical bola. Does not lose durability when used, slightly slower removal time. Available in sec lockers, SecTech, and secfab.

⚒️ - Bolas now require an active and empty hand to remove.

BlythT updated:

🐛 - Fix enabling auto chat highlights wiping your current custom chat highlights.

PAFFhassoocks updated:

⚒️ - All nukie hardsuit headlights are now much brighter.

🆕 - The cybersun juggernaut suit now has a headlight.

whatston3 updated:

🐛 - Holoparasites should no longer be spammed with popups warning them about attacking their host.

ketufaispikinut updated:

🆕 - Added a tram driver job.

Keer-Sar updated:

🆕 - Added the Throngler back to the grand lottery.

🆕 - Re-added tip that mentions The Throngler.

jckspjf updated:

⚒️ - Cluwne can now be selected in Agent IDs.

YoungThugSS14 updated:

🐛 - C4 can no longer be stuck to hardsuits, allowing for an invisible bomb.

SnappingOpossum updated:

🆕 - You can now alloy brass from copper and zinc at high temperatures and break it back down in any centrifuge.

🆕 - You can now solidify reagent brass using frost oil.

⚒️ - Brass sheets, clockwork glass sheets, and clockwork glass shards now grind directly into brass instead of copper and zinc.

qrwas updated:

🐛 - Toggling ghost visibility now removes the text bubble output above their heads.

ProPeperos updated:

🆕 - In Dev - Added Cargo area, a Writing corner and more space in Portal room and tweaked other things

B_Kirill, mirrorcult updated:

⚒️ - Wall-mounted entities are now only visible from the side of the wall they are attached to.

ketufaispikinut updated:

⚒️ - Resprited the fake mindshield action sprites.

opl updated:

🐛 - Wizard's teleport scroll can no longer teleport its user into a wall.

AndrewFenriz updated:

⚒️ - Operating certain vehicles now requires free hands: one for the janicart and two for all mechs.

Bandirpvp updated:

🆕 - Novelty lighter mystery boxes now rarely spawn inside maintenance closets, and also may contain the Spiderclan flippo.

⚒️ - Shadycigs contraband inventory now contains an NT Flippo.

w3ryfrate updated:

⚒️ - Conveyor belts can now be anchored and unanchored with a wrench. They will now only be able to rotate when not anchored.

Chubbygummibear updated:

🐛 - Directional and rotating lights are once again working as expected.

mMikulas updated:

🐛 - Fixed windoors being unable to close when placed adjacent to walls.

aada updated:

🐛 - Disposals now are destructible again, and they eject their contents when destroyed.

Hitlinemoss updated:

⚒️ - Station pets, rat kings, revenants, and space dragons no longer have a numeric identifier appended to their names. When "Add colors to character names" is enabled, their names are now also colorized.

metalgearsloth updated:

🐛 - Fix ghosts changing their transparency when hovering them.

🐛 - Fix entity shaders not stacking, such as interactionoutline with the water shader.

MissKay1994 updated:

⚒️ - Goliath tentacles now stun for a much shorter duration

whatston3 updated:

🐛 - Vox and reptilians' tail wag now respects wearing a suit.

SnappingOpossum updated:

⚒️ - Tram drivers no longer start with a mind shield implanted.

🐛 - Tram drivers can no longer start as antags or become sleeper agents.

🐛 - Tram drivers now properly start with gloves equipped when they have them selected.

AndrewFenriz updated:

🐛 - Vending machine contraband now updates immediately when its manager wire is cut or mended.

ActiveMammmoth updated:

🆕 - Added an effect for artifacts that allows artifacts to emit light.

Ataman updated:

🐛 - Instruments that support percussion can now filter the percussion channel again.

w3ryfrate updated:

🐛 - Machine frames no longer crash the game when destroyed by a gun.

TheGrimbeeper updated:

🆕 - Microwave handheld artifacts for a new trigger.

Mehnix updated:

🆕 - Added several new artifact triggers themed around interacting with various objects.

riccardi48 updated:

🐛 - The cargo telepad now shuts down when unpowered.

whatston3 updated:

🐛 - You can once again hear when you speak.

ProPeperos updated:

🐛 - On Marathon - Fixed some known issues

whatston3 updated:

🆕 - Ghosts can now extinguish candles with their Boo! action.

⚒️ - All grass astro-tiles now need a crowbar to be pried off the floor.

NopeOfAllNopes updated:

🐛 - Impact grenades now explode when hitting a wall, making them usable in zero-G.

Centronias updated:

🐛 - Light tubes look like tubes again, rather than like bulbs.

metalgearsloth updated:

🆕 - Diagonal walls now occlude properly.

Cabin-keeper updated:

🆕 - Added Strawberry Ice, a strong stimulant with withdrawal effects derived from desoxyephedrine.

metalgearsloth updated:

🆕 - Added ambient space light.

⚒️ - Jobs are now filled first by minimum amounts required by the map, falling back to same department if roles can't be filled, then by player preference.

⚒️ - Add option to toggle ambient occlusion resolution and tweak it slightly.

Pok27 updated:

⚒️ - Plants are now separate from the tray.

Prole0, SirWarock updated:

⚒️ - Others can now see a popup whenever you clean evidence.

⚒️ - You can get your prints instantly with a forensic pad when used on yourself.

Nem updated:

🆕 - Mice and mothroaches now have adjectives.

Pok27 updated:

🆕 - Added a black outline to various in-world text to improve readability against the background.

riccardi48 updated:

🐛 - Fixed bug which allows duplicate orders spawning in when breaking telepad.

AndrewFenriz updated:

🐛 - Blink and ninja katana can no longer teleport into blocked destinations.

UpAndLeaves updated:

⚒️ - The contra overlay now recurses through bags.

TiniestShark updated:

⚒️ - Added inhand art for all paperwork, folders, and stamps.

🆕 - Added a salvagable target to the possible scrap pool. It gives a small amount of wood when scrapped.

ketufaispikinut updated:

🆕 - Snowball station now has a custom parallax.

ProPeperos updated:

🆕 - Added custom space light to maps with custom parallax

whatston3 updated:

🐛 - Colored jumpsuits now properly fit monkeys and kobolds.

Krunklehorn updated:

🐛 - APC power outage events now only affect the main station grid.

rivermyth updated:

🐛 - Fixed agent IDs not spawning with intended Syndicate accesses.

Mehnix updated:

🆕 - Added several new artifact triggers themed around attacking or shooting things at the artifact.

insoPL updated:

🆕 - Docks type are now visible on shuttle nav screen.

Mehnix updated:

⚒️ - You can now use a defibrillator on living and critical mobs, as well inanimate objects, walls, airlocks, etc.

⚒️ - Trying to defibrillate something will now create a popup indicating such.

🐛 - Entity Interaction artifact triggers now work properly when there are multiple of them as potential trigger candidates.

w3ryfrate updated:

🐛 - The BreakerFlip game rule no longer targets protected grids.

⚒️ - You can now blacklist components from triggering the BreakerFlip game rule via the YAML file.

⚒️ - Admins can now see information about each APC turned on/off by the BreakerFlip game rule.

modder123543 updated:

🆕 - Characters now scream when they fall into a chasm.

marianolarre updated:

⚒️ - The recycler has received new sprites!

whatston3 updated:

🐛 - Arachnids can now properly digest uncooked meat.

Zekins3366 updated:

🐛 - Fixed airlock(windoor) displaying incorrect sprites after client reconnection

TheGrimbeeper updated:

🐛 - Fixed artifact bug where unlocking time was not correctly increased when triggers were applied, in some cases.

AftrLite updated:

⚒️ - Sprites for walls and tiles have been revamped! Certain wallmounts and floor objects have been updated to work with the new sprites; more will be updated in the future.

⚒️ - Lights and other wallmounts have been offset inwards against the wall to align with the new wall visuals.

⚒️ - Turnstiles are now energy gates, with the same functionality.

⚒️ - Renamed "xeno" structures to "exodermis" and "xenoborg" structures to "mechadermis".

❌ - Removed several wall and floor types no longer supported in the new sprite style.

SlamBamActionman updated:

⚒️ - Changed Exo to work with the new sprites.

⚒️ - Updated Exo's AI upload and Vault to be less Nukie-friendly.

Samuka updated:

🆕 - Added the xenoborg crystal!

🆕 - Added the xenoborg extractor which can produce the xenoborg crystal.

⚒️ - The recipes to make xenoborg chassis and xenoborg modules now uses xenoborg crystals instead of normal materials.

marianolarre updated:

⚒️ - Changed texture for Frezon, Amonium, Plasma, Tritium and Water vapor!

ScarKy0 updated:

🆕 - You can now ride around in office chairs.

SeaWyrm updated:

🆕 - Added corner pieces for all directional windows

Mixelz updated:

⚒️ - Plasma Station updated to work with the new sprites.

⚒️ - Plasma Station has had various minor tweaks to its maints, spawns and HoP.

metalgearsloth updated:

⚒️ - Removed civilian department from rolling for fallback roles.

TiniestShark updated:

🆕 - QM's Turtleneck now features toggleable zip-off cargo pants.

ketufaispikinut updated:

⚒️ - Tweaked Elkridge so that it works with new sprites.

Samuka updated:

⚒️ - The xenoborg laser cannon deals slightly less damage but has more shots per full charge

🆕 - Added a new sprite for the xenoborg laser cannon

🆕 - Added new sprites for the xenoborg lasers

Hitlinemoss updated:

🆕 - Monkeys & kobolds now have a neck slot whitelisted for medals, pins, scarves, ties, whistles, & harmonicas.

TiniestShark updated:

⚒️ - Changed hardsuit helmet lights and visors to be on their own unshaded layer.

⚒️ - Hardhats, pumpkin hats, and fire helmets have re-drawn and separated out lighting effects.

SlamBamActionman updated:

🐛 - Handcuffing now only applies a faster cuff timer when the target is stamina crit, asleep or crit/dead, instead of for every stun.

whatston3 updated:

🐛 - Characters' feet no longer poke through the north side of secret doors.

🆕 - APCs now display when they have been overloaded, or when the breaker is manually disabled.

eoineoineoin updated:

⚒️ - Communications Console UI has been reworked

AndrewFenriz updated:

🐛 - Mechs can no longer be entered if they break while someone is entering them.

🐛 - Mech pilot removal alerts are no longer shown when the removal attempt fails to start.

SlamBamActionman updated:

⚒️ - Further tweaks to Exo's air/firelock layout post-respritening.

🐛 - Updated ATS to work with the respritening.

ketufaispikinut updated:

⚒️ - Fixed a few doors with broken accesses or rotations on Elkridge.

SlamBamActionman updated:

🐛 - Updated salvage dungeon random-gen rooms to work with the respritening.

aada updated:

🆕 - Alcohol will now make you clumsy.

whatston3 updated:

🆕 - Text screens can now scroll, supporting up to 32 characters per line.

MuffinLazer updated:

⚒️ - Several uplink descriptions have been updated for clarity.

Astroskier updated:

🆕 - Added Fold Option to Light Riot Helmet

beck-thompson updated:

⚒️ - Motherships tool modules have been combined into one

🆕 - Xenoborgs are now EMP resistant

🆕 - Both Exception and Runtime now meow at regular intervals if an error occurs on the server.

SlamBamActionman updated:

🆕 - Melee weapons failing to deal damage to an object now displays a pop-up after a few hits.

aada updated:

⚒️ - The health of all structures (walls, machines, furniture, etc.) have been rebalanced. Generally, doors are now weaker than walls and many structures are more vulnerable than they were previously.

⚒️ - The resistances of all structures have been changed to match their material composition. Generally metal is now weak to Burn while resisting Brute, and glass the opposite.

⚒️ - Uranium windows are now as durable as regular windows. They remain strong against delta pressure and radiation.

❌ - Secure windoors have been removed for being an oxymoron.

AndrewFenriz updated:

⚒️ - Uranium projectiles now emit a faint green glow

whatston3 updated:

⚒️ - Diona are once again thirstier than a typical species.

SirWarock updated:

🆕 - Masks can now be pulled up and down by others!

🐛 - Fixed Bandanas and other foldable masks inability to be toggled after being folded once.

YoungThugSS14 updated:

⚒️ - You can now drink straight from the sink tap.

metalgearsloth updated:

🐛 - Fix slippery puddles mispredicting when going out of range.

UpAndLeaves updated:

⚒️ - Passive health regeneration now pauses for five seconds after taking damage.

aada updated:

⚒️ - The construction materials of several structures have been updated to match their damage resistances. Most notably secure lockers, secure crates, and firelocks now use plasteel.

⚒️ - Some cargo orders containing secure crates have had their price increased by 100-200.

w3ryfrate updated:

🆕 - New sound cue and notification dispatched to the chat when a player receives an administration note.

🆕 - New button in the escape button that opens the admin remarks panel.

Princess-Cheeseballs updated:

❌ - Removed the unused bar drink Neurotoxin from the game

SirWarock updated:

⚒️ - Light Replacers are now predicted!

⚒️ - Light Replacers now have a radial menu that lets you select with what lights to replace with!

⚒️ - Said light Replacers also have a radial menu button to let you eject lights!

Wintoli updated:

🐛 - Fixed slicing tools so that they increase rather than decrease butcher speed depending on the tool.

Princess-Cheeseballs updated:

⚒️ - Minibombs now do less damage outside of their center

⚒️ - Max Caps now do more damage to structures

spiritaaa updated:

⚒️ - Reworked ambuzol and it's precursors

⚒️ - Nukies no longer get ambuzol+ pills, instead get 10 ambuzol pills

❌ - Ambuzol+ can no longer be synthesized

🆕 - Histamine can now be synthesized

mulchmuncheur updated:

🆕 - Flare has been added back to the survival box

⚒️ - Survival boxes have been made larger.

ThatGuyUSA updated:

🆕 - Engineer Xenoborgs now have their own unique modules.

🆕 - Added Tile gun module (Made by Samuka) to the Engineer Xenoborg starting modules.

August Sun, Thug, Samuka, Beck updated:

🐛 - Specific Xenoborg modules are now mutually exclusive with one-another.

🆕 - Engi Xenoborg deflector module that creates a strong forcefield that blocks pathways and bullets. By August Sun.

🆕 - Engi Xenoborg tile gun module that shoots high velocity tiles. By Samuka.

🆕 - Engi Xenoborg zap module that gives defensive shocks to anyone who comes in contact. By Samuka.

🆕 - Engi Xenoborg oil gun module that shoots slippery and flammable oil vials. By Samuka.

🆕 - Engi Xenoborg nanite gun module that heals friends and poisons foes. By Thug.

🆕 - Heavy Xenoborg fire laser gun module that shoots 3 flaming beams. By August Sun.

🆕 - Heavy Xenoborg guided missile launcher module that shoots a tracking rocket. By Samuka.

🆕 - Heavy Xenoborg rocket launcher module that shoots destructive rockets. By Beck.

🆕 - Heavy Xenoborg radiation module that passively irradiates nearby entities. By August Sun.

🆕 - Scout Xenoborg jump module that allows you to jump long distances. By August Sun.

🆕 - Scout Xenoborg bio knife module that allows you to deal poison damage to entities with specific metabolizers. By Beck.

ScarKy0 updated:

🆕 - Changeling Sting can now be made by bartenders.

Mehnix updated:

⚒️ - Reagents that produce lots of emotes will no longer spam your chat box.

ScarKy0 updated:

🐛 - All entities no longer share their thirst and hunger.

UpAndLeaves updated:

🐛 - Smart-equipping a gun doesn't give you its magazine anymore.

AndrewFenriz updated:

🐛 - Fixed office chairs being able to freely move through space.

Kickguy223, ScarKy0, Pok24, Slarticodefast, SlamBamActionMan, Ketufaispikinut, Velken, Chillyconmor, Alexalexmax, Princess Cheeseballs, TriviaSolari, Centronias, TiniestShark updated:

🆕 - Added the Changeling, a stealth oriented antagonist who devours crewmembers and assumes their appearance. Read more about it in the guidebook!

Hitlinemoss updated:

🆕 - Snails & snoths now use adjectives instead of numeric identifiers.

beck-thompson updated:

🐛 - Xenoborg rockets have been nerfed in damage / explosive power across the board. The launchers reload rate has gone from 12s -> 17s, its maximum spread has gone from 60deg -> 50deg, its cost has gone from 3 crystals -> 4 crystals.

jessicamaybe updated:

🐛 - Fixed bow and arrow shooting yourself

metalgearsloth updated:

🆕 - Added an options menu button to control max FPS (though you should really use vsync!)

🐛 - Fix stealth shader in some instances.

Mixelz updated:

🐛 - Plasma Station has been updated using the align command, and wallmounts moved.

🐛 - Saltern Station has been updated using the align command, and wallmounts moved

SlamBamActionman updated:

🐛 - Bagel station has been updated using the align command, and wallmounts moved.

🐛 - Terminal has been updated using the align command, and wallmounts moved.

🐛 - All custom Salvage grids are now compatible with the respritening.

🐛 - Tram2 has been updated to work with the respritening, with wallmounts moved.

AreYouConfused updated:

🐛 - High temperatures now properly deals damage as expected.

🐛 - The guidebook now lists correct values for moths' weaknessess.


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