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Black Hollow DemoEventsPatch 0.3.0
In-game event

Patch 0.3.0

Black Hollow Demo · published 7 Aug 2026, 02:23 UTC

All eventsPlayers around this dateRead on Steam

Black Hollow — Patch 0.3.0

Ability Loadouts

  • Added the Plague Shelf, where you can change your four-slot combat loadout during the day.

  • Added Plague Flame, a widening surge of plague fire that ignites enemies and leaves burning ground.

  • Added Plague Barrier, a cast-through ward that damages and violently repels enemies.

  • Added Pestilent Burst, a high-damage flask that infects enemies and spreads contagion when they die.

  • Added Leeching Vapors, a lingering flask cloud that drains health from enemies.

  • Updated ability icons, cooldown indicators, crosshair feedback, controls, and the HUD to reflect your equipped loadout.

Combat and Progression

  • Light and Heavy Staff Attacks now consume stamina, with Heavy Attacks requiring a larger commitment.

  • Improved Heavy Attack animation timing, hit detection, impact feedback, and damage consistency.

  • Added temporary and permanent Staff research covering damage, attack speed, stamina efficiency, and Heavy Attack range.

  • Added dedicated Plague Flame and Plague Barrier upgrades.

  • Added new relic interactions and balance options for Plague Flame and Plague Barrier.

  • The temporary research store can now be previewed before Night 1. Purchases unlock after completing the first night.

  • Ability-specific upgrades now appear only when the corresponding ability is equipped.

World and Effects

  • Added dynamic day-and-night lighting.

  • Moonlight, ambient lighting, fog, sky color, reflections, and the celestial light now transition as night advances into dawn.

  • Gave Plague Flame new casting effects, fire waves, enemy burns, ground pyres, dynamic lighting, and cleaner effect decay.

  • Added distinct effects for Pestilent Burst and Leeching Vapors.

  • Improved enemy visibility under changing lighting with normalized model lighting and enhanced eye glow.

Interface and Fixes

  • Redesigned the Plague Shelf interface with clearer slot selection, ability details, controller navigation, and an option to restore the original loadout.

  • Improved the Bestiary with better resolution scaling, more room for entries and attacks, responsive text, and cleaner page transitions.

  • Updated the temporary research store to support Staff, Plague Flame, and Plague Barrier upgrade categories.

  • Fixed equipped abilities and run upgrades being reset when advancing to later nights.

  • Fixed several combat-animation, cooldown, effect-lifetime, and resolution-scaling issues.

More from Black Hollow Demo

Other announcements

All events
News6 Aug 2026Black Hollow Demo Is Officially Available!The time has finally come. After a couple months of development, playtesting, feedback, bug fixes, and major improvements, the Black Hollow Demo is now officially available to play! Step into the plague-ridden world of Black Hollow as Aldren, a plague doctor trapped in an endless cycle of death and resurrection. Battle relentless waves of infected enemies, harvest plague ichor, discover powerfu…Community21 Jul 2026Playtest Results and Future PlansThe feedback from the Black Hollow playtest has been incredibly valuable so far. Every bug report, suggestion, and piece of criticism has helped me better understand what works, what needs improvement, and where the game should go next. Because of that, I plan to keep the playtest open and continue updating it while I build out a stronger gameplay loop, add more meaningful features, and improve…Game update17 Jul 2026Playtest 0.1.4 Update - New Enemies & Balancing!New Content · Added the Armored Guard enemy with charge attacks and knockback resistance. · Added the Infected Plague Doctor ranged enemy. · Added new enemy attack effects, charge warnings, death effects, and animations. Combat & HUD · Improved damage, impact, and directional enemy feedback. · Added clearer ability cooldown indicators. · Added an option to display middle ability icons, bottom a…