
Added the Plague Shelf, where you can change your four-slot combat loadout during the day.
Added Plague Flame, a widening surge of plague fire that ignites enemies and leaves burning ground.
Added Plague Barrier, a cast-through ward that damages and violently repels enemies.
Added Pestilent Burst, a high-damage flask that infects enemies and spreads contagion when they die.
Added Leeching Vapors, a lingering flask cloud that drains health from enemies.
Updated ability icons, cooldown indicators, crosshair feedback, controls, and the HUD to reflect your equipped loadout.
Light and Heavy Staff Attacks now consume stamina, with Heavy Attacks requiring a larger commitment.
Improved Heavy Attack animation timing, hit detection, impact feedback, and damage consistency.
Added temporary and permanent Staff research covering damage, attack speed, stamina efficiency, and Heavy Attack range.
Added dedicated Plague Flame and Plague Barrier upgrades.
Added new relic interactions and balance options for Plague Flame and Plague Barrier.
The temporary research store can now be previewed before Night 1. Purchases unlock after completing the first night.
Ability-specific upgrades now appear only when the corresponding ability is equipped.
Added dynamic day-and-night lighting.
Moonlight, ambient lighting, fog, sky color, reflections, and the celestial light now transition as night advances into dawn.
Gave Plague Flame new casting effects, fire waves, enemy burns, ground pyres, dynamic lighting, and cleaner effect decay.
Added distinct effects for Pestilent Burst and Leeching Vapors.
Improved enemy visibility under changing lighting with normalized model lighting and enhanced eye glow.
Redesigned the Plague Shelf interface with clearer slot selection, ability details, controller navigation, and an option to restore the original loadout.
Improved the Bestiary with better resolution scaling, more room for entries and attacks, responsive text, and cleaner page transitions.
Updated the temporary research store to support Staff, Plague Flame, and Plague Barrier upgrade categories.
Fixed equipped abilities and run upgrades being reset when advancing to later nights.
Fixed several combat-animation, cooldown, effect-lifetime, and resolution-scaling issues.