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The Suitcase Agents›Events›ver 0.1.1 Patch Notes !
Game update

ver 0.1.1 Patch Notes !

The Suitcase Agents · published 52 days ago

All eventsPlayers around this dateRead on Steam

ver 0.1.1 Patch Notes

Updated 07/20 05:00 JST

Thank you to everyone who has been playing and leaving reviews! It really keeps me going! ːsteamthumbsupːːsteamthumbsupː
I'm working through your feedback and fixing everything I can as fast as I can.

Since updates also require a server rollout, even small fixes take about 2 hours to ship — so fixes are generally batched together into one update.

About Steam friend invites: please hang on a little longer.

For now, you can get PvP matches by queuing Ranked, but I know the path there isn't obvious — I'll improve that next update.

This patch covers the following issues found after release:

- Weapon balance changes

- Agent QOL changes

- System changes

- Bug fixes

- Sound fixes

Weapon Balance Changesːsteamhappyː

At release, the gap between weapons (recoil, magazine size, etc.) was too big,

and some guns were probably uncontrollable for newer players.

This pass keeps each gun's personality while making everything easier to use overall.

Glock

- Magazine: 22 → 24

- Recoil: vertical recoil greatly reduced

M1911

- Magazine: 13 → 20

- Recoil: vertical recoil reduced

USP

- Magazine: 11 → 16

- Recoil: vertical and horizontal recoil reduced, left-side horizontal recoil slightly increased

M4

- Magazine: 30 → 35

- Headshot damage: 65 → 75

- Body damage: 22 → 25

- Recoil: vertical recoil greatly reduced

RPK

- Magazine: 70 → 75

- Price: 5000 → 5200

- Fire interval: 0.08 → 0.085

PDW

- Headshot damage: 22 → 25

- Body damage: 8 → 17

MP5

- Body damage: 16 → 20

Scout

- Body damage: 70 → 65

ASVAL

- Headshot damage: 50 → 65

- Body damage: 16 → 24

MG

- Recoil: vertical recoil greatly increased

Agent QOL Changesːsteamhappyː

I want skills to feel instinctive to use, so I reduced the cooldowns on area-control suitcase skills (Poizen, Blotov, etc.).

Skills now come back up quickly after use, so you can play them on intuition.

I'm also considering adding a button to view skill descriptions during a match in a future update.

Poizen

- Q: you no longer drop your suitcase while the skill is active — it now returns 1 second after activation.

- E: you no longer drop your suitcase while the skill is active — it now returns 1 second after activation.

Blotov

- Q: you no longer drop your suitcase while the skill is active — it now returns 1 second after activation.

- E: you no longer drop your suitcase while the skill is active — it now returns 1 second after activation.

- X: you no longer drop your suitcase while the skill is active — it now returns 2 seconds after activation.

SSSMen

- Fixed an issue where getting tagged while X is active set your movement speed to 0. Changed to 700.

- E now has no cooldown while X is active.

System Changesːsteamhappyː

The following changes are aimed at helping new players understand the game faster.

The direction here is beginner-friendly rather than veteran-friendly.

- Reduced bot recoil control in Casual so bots aren't stronger than players.

- Starting money changed from 1200 → 3200.

- Fixed a weapon being labeled "P250" that isn't actually a P250. Renamed P250 → USP.

Bug Fixesːsteamsadː

Some of these bugs are hard to verify without a live lobby, so fixes are in but I'm still monitoring a few of them.

- Fixed a bug where joining a match in progress showed incorrect names on the scoreboard and the score bar at the top of the screen.

- Still monitoring this one.

- Fixed a bug where, after respawning, your own character appeared to float in the air (only on your own screen).

- Other players saw you standing on the ground normally.

- Fixed a bug where ASVAL and MG prices didn't display on the desert map only.

- Fixed the root cause, so prices can no longer break on any map.

Sound Fixesːsteamhappyː

At release there was no positional audio for gunshots — every shot was heard by every player at the same volume, no matter where it was fired from.

That was never intended, so proper positional audio is now in place.

- Fixed some gunshots being so loud they drowned out everything else. Larger calibers are now louder.

- Gunshot volume now falls off with distance.

- Kill sounds have also been adjusted.

Thanks for reading all the way to the end.

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