
Released 07/19 09:00 (JST)
From day one, players from the US, Korea, Southeast Asia, Europe and South America showed up to play. With almost no marketing, thank you so much for playing a game made by one person!
Honestly, I'm stunned. Thank you all for playing!ːsteamthumbsupː
- When joining a match in progress, scoreboard names and the top score bar may not display correctly.
- On the desert map Sandstan only, the ASVAL's price is not displayed.
- SSSMen: while using X, getting tagged drops your movement speed to 0.
- On respawn, the respawning player appears to float in midair on their own screen. (Other players see them standing on the ground correctly.)
- Agents that release their suitcase: on death, the suitcase can end up in unintended positions.
- Skins set from the inventory are not saved.
- Movement speed does not transition correctly.
- A weapon that is not the P250 is labeled as P250.
- Some gunshots are so loud they drown out all other sounds.
- Fixes for as many of the known issues above as possible.
- Kills will refund some ammo.
- Starting money is too low and punishes late joiners — changing 1200 → 3200.
- Toning down the casual bots (they are too strong).
- Agent balance changes:
- SSSMen: E cooldown becomes infinite while X is active (similar feel to RAPID's X).
- Poizen and Blotov: skills will now be usable during area-effect skills.
- Weapon balance changes:
- Overall: lower recoil and more ammo.
- PDW damage is too low — increasing it.
- Destructible suitcases: separate intact/broken states, so shooting at someone behind a suitcase feels fair and stress-free.
- One new agent.
- As a temporary answer to the weak servers: host-based custom lobbies.
Update dates are not fixed yet, but within a few days I will ship fixes for some of the known issues along with balance changes.
While an update is being deployed, the servers go down and only solo bot matches are playable. Thanks for understanding.
Thank you for Reading.