It's been a few long months since my first dev update but I'm excited to share many of the new features being added to the game. Before I get into all that, I want to get the big one out of the way first:
The demo is LIVE on Steam
The last few months have been the most productive stretch of the entire project, with many cool additions and features that I want to walk you through in this issue.
There's a lot more waiting down there to kill you! I've spent a huge chunk of the past few months working on new enemy types. The roster is so much bigger than originally planned, and far more varied. Enemies in the game are not just hit points with attack numbers slapped on. They actually force you to adapt your card-slinging strategies around them. You have to read the encounter and adjust. You can't just auto-pilot the Crypt! Have a look at some of the new enemies and mechanics that you can look forward to!