This is a big one! Sleeping is now available, our Controls & Keybinding system has been completely rebuilt, Jobs received a major overhaul, Traders and loot have been extensively rebalanced, and we've made a large pass across weapons, equipment, UI, AI, and the world.
We've also added Chinese to the language list so our Chinese community can start experiencing Scavland in their own language.
Please note that this is an early version of the Chinese localization and NOT our final or official translation. Our professional Chinese localization is still in progress and will replace and improve this version once it is ready. We didn't want our Chinese players to have to wait any longer to experience the game, so we're making this version available in the meantime. Feedback and corrections are very welcome!
We'll begin doing the same for additional languages over the coming weeks as we continue expanding and improving Scavland's localization.
We've completed a major refactor of Scavland's input and control system, giving you much more freedom over how you play.
The Controls Settings page has been completely rebuilt, with bindings separated into Movement, Combat, Inventory, Crafting, Trader, Map, Journal, and General.
You can now rebind keys and controller buttons to many more actions throughout the game.
Controls can now use key/button combinations, including Hold and Tap variations.
Alternate bindings are now displayed.
More actions are now configurable, including Loot/Transfer, Sort, Drop, Rotate, Item Actions, Craft, Buy/Sell, Map Zoom/Expand, Switch Guns, Track Job, and Cancel Job.
Added a new Action Hint Bar that dynamically displays the relevant controls throughout Inventory, Trade, Journal, Map, and stack splitting.
The Action Hint Bar can be disabled in Gameplay Settings.
Quick actions throughout the UI now use their corresponding configurable action binds instead of fixed buttons.
On gamepad, Map and Journal now use separate buttons by default.
Switch Guns is now rebindable and defaults to L3 on gamepad.
Gamepad movement is back to 8-directional movement, allowing diagonal movement again.
You can now sleep in beds to skip time.
The world continues running while you sleep.
The Sleep interface shows how your stats will be affected before you wake up.
Taking damage will wake you.
Saving is disabled during sleep.
Added a new Sleep interface designed for mouse/keyboard and controller.
Being awakened by damage, Hunger, or Thirst now displays a notification explaining why you woke up.
Fixed Sleep time scaling sometimes leaving animations running at the wrong speed.
Explorer Mode now receives 1.2x more money when selling items.
Maximum Stamina is now 150 in Explorer Mode and 100 in Returner and Iron Man.
Jobs received a major quality-of-life and usability pass.
You can now track multiple Jobs at once.
Job notifications only appear for Jobs you're actively tracking.
Jobs can now be cancelled directly from the Journal.
Cancelling costs 20% of that Job's Reputation reward, with a minimum penalty of 1.
Track Job and Cancel Job actions can be rebound.
Fetch Jobs now support partial item turn-ins.
Jobs ready to complete now have a clearer marker.
Item Info now tells you which active Jobs or Quests require that item.
Buy/Sell interfaces now display Fetch Job markers.
Quest Items and Job Items are now visually separated — orange for Quest Items and green for Job Items.
Quest and Job Items can be transferred between inventories, with a warning.
Equipped clothing can no longer accidentally be turned in for Jobs.
Quest containers disappear after their associated Quest is completed.
Volodymyr now offers Jobs.
The Journal Map can remain open while walking and your player marker updates as you move.
Journal Map zoom is remembered.
You cannot aim while the Journal is open.
Bogdan's Fetch Jobs now reward more money and Reputation.
Vesna's Fetch Jobs now reward slightly more money and more Reputation.
Grigory's Letter Fetch Jobs now reward more Reputation.
Yefim's Fetch Jobs now reward less money but more Reputation.
Ranking up with Yefim now requires more Reputation.
Trader ranks now require less Reputation across the board.
Traders are now more specialized in what they buy.
Zhivan now pays 140% value for Common items.
Vesna pays 75% for Common items.
Nadja pays 90% for Common items and 80% for Crafting items.
Grigory no longer buys Medical, Food, or Crafting items, but pays more for Weapon Attachments.
Volodymyr now sells significantly more Weapon Attachments and pays more for them.
Volodymyr's Advanced Weapon Repair Kit recipe is now available at Rank 2.
Attachment Rank requirements have been rebalanced.
Bogdan pays 40% more for Mutant Parts, with the bonus reflected directly in their displayed price.
Bogdan no longer sells the Knife.
Petar now sells Mechanical Components and the WG-40.
The WG-40 is now cheaper.
Petar's stall has been moved.
Yefim's trades have been adjusted.
Fixed incorrect Reputation rewards from Yefim's Fetch Letter Jobs.
Weapon, attachment, ammunition, and equipment sell values have been reduced and rebalanced.
Pliers now cost 2,000.
Borealis 5-round magazines are cheaper.
Pistol Ammo trader stock reduced from 50 → 30.
Pistol HP and Shotgun Ammo trader stock reduced from 80 → 60.
Weapon range has been increased across all guns, generally by +1 or +2.
MK-47 is now considered a Basic-tier weapon.
Svarsh Miracle fire rate reduced from 150 to 100.
Svarsh Miracle Drum capacity reduced to 15.
Thread Cutter received improved recoil, handling, and fire rate.
Foregrips now display their Ergonomics and Handling stats.
Expanded stock compatibility between Bahadir, MK-47, 74u, and Borealis weapon families.
Short and Sawed-Off 3-Line variants can no longer equip optics.
Scrap-tier weapons now lose durability faster than Basic weapons.
Releasing Aim is now instant.
Improved mouse zoom smoothness.
Fire Mode audio only plays when the Fire Mode actually changes.
Selecting a weapon in your Inventory now highlights compatible attachments.
Many long guns now occupy 3 inventory rows instead of 2, including the 3-Line, Bahadir 918/920, Borealis, M4, Medved Monster, Mikhail 47, PM1270, Svarsh Long, and Thread Cutter.
The Makeshift Medved Suppressor has been temporarily removed from the loot pool while its new artwork is being completed.
Workbenches can now use materials directly from your Stash.
Harvestable objects can now be collected using the Interact action.
Regular Bandage bleed reduction increased from 13 to 15.
IFAKs now stack up to 3.
Sucker Tongues now stack up to 10.
Repair Kits now stack up to 5.
Armor durability has been rebalanced:
Tattered: 4 → 3 hits
Scavenger: 5 → 4
Medium: 6 → 5
Heavy: 7 → 6
Tattered and Scavenger Armor Repair Kits have been removed from normal world loot and are intended to be crafted.
Scrap Gun and Tattered Armor Repair Kits are now extremely rare when found as loot.
Sewing Kits now require Pliers instead of Glue.
Gun Cleaning Rods now require Gun Lube.
Gun Lube no longer requires Plastic.
Glue now requires 2 Plastic + 2 Chemicals and no longer requires Worm Skin.
Medium Armor is now crafted at the Equipment Bench instead of the Medical Bench.
Expert Weapon and Heavy Armor Blueprints have a small chance to appear in end-game containers.
Fixed several armor pieces not properly spawning.
Electric Wires and Electrical Components can now spawn throughout the world.
Antidote has been removed from normal loot, as it currently has no gameplay function.
World containers now contain less loot.
World container respawn time increased to 1 real-world hour.
Veggie Soup has been improved, with additional balancing across other soups.
Some food items are now slightly rarer.
Mutated Stick value reduced from 1,000 to 250.
Numerous stack sizes, item values, and rarities have been rebalanced.
Mechanical Components are now rarer.
Bunkers now reset 3 hours after leaving them.
AI can no longer walk through closed doors.
Fixed AI bullets being able to hit the player when that AI wasn't actually targeting them.
Neurogeist death markers remain until you collect the Blood Core.
Tutorial Bandit encounter reduced from 4 enemies to 2.
Humans will no longer investigate Splatter corpses so they don't end up dying from their acid.
Improved Stash persistence across scene changes.
Existing saves are automatically migrated to the new Stash persistence system.
Sleep UI has been rebuilt for mouse/keyboard and gamepad.
Mouse Item Info now appears after a short hover delay.
Moving away from an item immediately closes its Item Info.
Gamepad automatically displays Item Info when selecting an item.
Dragging an item stack between inventories now consistently opens the Transfer window.
Workbench Stash labels are now properly localized.
The Death Screen now properly displays the mouse cursor and transitions into loading correctly.
Fixed an exploit allowing players to take NPC shop items without paying.
Cancelling a reload no longer incorrectly restores ammunition.
Cancel Job input no longer carries over into the confirmation prompt.
Fixed dying while aiming causing camera issues when the equipped weapon was lost.
Fixed saves not correctly restoring Stamina when saved at 0.
Improved loading support for some previously corrupted saves.
Fixed Raisa not accepting her recurring Reputation task.
Fixed Ilya occasionally selecting the wrong dialogue.
Fixed Destroyed Shack dialogue becoming stuck after being interrupted.
Corrected swapped Zavod 34 Short / Normal titles.
Fixed the Svarsh Drum Magazine incorrectly being named "Saiga."
Fixed missing material on Anatoly's Svarsh Miracle.
Corrected MK-50 5-round and 10-round magazine inventory sizes.
Fixed the MK47u magazine attachment point.
Fixed Borealis magazines sometimes spawning in the stock attachment slot.
Fixed incorrect Glue audio.
Fixed Advanced Bandage inventory movement audio.
Durability values no longer incorrectly round up and make destroyed equipment appear repairable.
Fixed weapon visuals after dropping them.
Fixed Quest markers on rotated items.
Weapon variants now count correctly for Fetch objectives.
Fixed an extra Quest marker appearing for Zhivan.
Fixed Factory blue lines rendering behind sprites.
Fixed lighting flickering while sleeping.
As always, keep using the in-game Feedback tool for bugs, balancing issues, frustrations, suggestions, and anything that simply doesn't feel right.
A lot of these changes come directly from what you've been telling us, and we're continuing to adjust Scavland based on what we're seeing from players.
Thank you for helping us build Scavland into the game we know it can become.
— NoShadow Team