Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Flux Empyrean›Events›Patch 1.1.7 - "Pin it!"
In-game event

Patch 1.1.7 - "Pin it!"

Flux Empyrean · published 54 days ago · build 24277238

All eventsPlayers around this dateRead on Steam

Hello all! Here's some new changes to make things better than ever before!

  • Modified the way pinning objects in the minimap works. This should make large-scale navigation easier, and possibly hint at answers to deeper mysteries...

  • You can now click on a passage under a location's progress bar to view it in the journal! This is a feature that like, 7 of you independently asked for!

  • Fixed a bug at the Monolith to Cora. The solutions should now be accurate.

  • Fixed a duplicate passage at the Drum of War. It now has the missing, correct passage.

  • The lorelines in the lorefinder are now purple if you have found the passage already.

  • The discs on the boat will disappear after discovering them and rebooting the game.

  • Made the input for the tutorial slightly more forgiving, allowing for more possible valid answers.

  • Made the input at the Hall of Forms slightly easier as well.

  • Adjusted the effects of something at one of the Ideologs to be less extreme.

  • Adjusted one of the passages in Station 9-17 Communications to account for a missing detail.

  • There's a little easter egg to find somewhere :)

More from Flux Empyrean

Other announcements

All events
In-game event21 Aug 2026Update 1.3.0 - Weight, Mood, and QualityThe focus of this update is to give some extra love to the endings of this game, as well as the overall atmosphere and mood as you explore. There's also a few cool changes to see! Changes: · Every ending now has a unique animation or effect if it didnt already have one. The endings should feel more impactful and immersive, giving them more weight and importance. · Every ending now has a specifi…Game update6 Aug 2026Patch 1.2.1Here's some polish and improvements, with a focus on changing issues from the last update. Hope you enjoy! Changes: · Telescope adjusted to not collide with locations as much while at them. · Labyrinth has some new lighting that should improve the visual and navigation experience there. · Fixed bugs with tracking the number of discovered locations in the journal. · In order to use the rotation…In-game event3 Aug 2026Update 1.2.0Hello all! Sorry for the wait with this update. I wanted to take some time to rest and make sure I didn't break anything! There's quite a few exciting changes to be found here! Major Features · The radar will now display discovered locations in a different color. · Added a button in the main menu to reset your position in the world. This is useful if you ever find yourself stuck inside a locati…