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The Last Errant DemoEventsDemo Update - Patch 0.5
Game update

Demo Update - Patch 0.5

The Last Errant Demo · published 26 Jun 2026, 10:20 UTC

All eventsPlayers around this dateRead on Steam

Hello Errants!

And a warm welcome to all the new players who discovered the game during Steam Next Fest!

As usual, this update brings a handful of bug fixes, but also a complete rework of the combat history log. Besides being the source of a few bugs, the previous version wasn't the most useful in combat. I've also added a small visual indicator to make it easier to spot Corrupted and Purified Areas, helping you better manage your Integrity.

QoL Changes

  • Combat History Rework: The combat log now displays every relic proc and every card played, making it much easier to follow what's happening during battle.

  • Corrupted/Purified Area Indicator: Added a subtle glow around your cursor. It becomes brighter when hovering over a Purified Tile and darker when hovering over a Corrupted Tile.

Bug Fixes

The following issues have been fixed:

  • Save/Reload: Relics with "On Pickup" effects now correctly trigger after reloading a save.

  • Save/Reload: Previously discovered areas are now properly revealed after loading a save.

  • Corrupted Tiles: Stationary enemies now correctly update their Corrupted Tiles.

  • Relics / Evolve: Fixed an issue where certain relics that speed up card evolution could cause cards to evolve infinitely in specific scenarios.

  • Repeat Keyword: Playing a card with Repeat no longer adds an extra copy to the discard pile, preventing unintended redraws.

  • Draw: Fixed an issue where playing a card during a draw animation could cause it to be immediately drawn again, even though the draw should have already been resolved.

  • Whisper of the Lost Event: Fixed occasional crashes at the end of the event.

  • Animation Speed: Certain summons now correctly inherit the current animation speed.

As always, thank you for your feedback and bug reports, they've been incredibly helpful.

After spending the past few months polishing and stabilizing the current version, I'm finally getting back to developing the Early Access content. I'll be sure to keep you updated on the progress!

Until then, have fun in the Veil!

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