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The Last Errant DemoEventsDemo Update - Patch 0.3
Game update

Demo Update - Patch 0.3

The Last Errant Demo · published 2 Jun 2026, 12:18 UTC

All eventsPlayers around this dateRead on Steam

Hello Errant!

This patch is mainly focused on bug fixes and quality-of-life improvements. While there are no major gameplay additions this time, several long-standing issues have been addressed, and a few new tools have been added to improve the overall experience.


New Features

  • Combat Animation Speed: Added an option to adjust enemy animation speed during combat.

  • Collection Page: Added a new Collection page listing all discovered cards, relics, and mutations, with filtering options to make browsing easier.

  • Turret Spawner: Added a new action to this enemy, providing greater variety in its combat behavior.


Bug Fixes

The following bugs have been fixed:

  • Salvage: Some events involving card selection were incorrectly triggering Salvage on the selected card.

  • Tokens: "Repeat" attacks such as Chain Slash could generate extra Red Tokens when killing Errants after combat victory.

  • Energy: Opening and closing the draw or discard pile could allow cards to be played even when the player lacked sufficient Energy.

  • Might: Cards and relics granting Strength (such as Power Strike) would not grant Might when moving from negative Mightto positive Might.

  • Ultimate Strike: Could not be played if drawn during the current turn, even when all requirements were met.

  • Purified / Corrupted Tiles: Some tiles visually marked as Corrupted were incorrectly triggering Purified Tile effects.

  • Lifestealer Enemy: The Lifesteal status effect was not functioning correctly.

  • "Repeat" Keyword: Mutation effects were not triggering on repeated attacks.

  • Unbound Step: Saving and reloading after playing Unbound Step would permanently reduce maximum movement by 1.

  • Boss Encounter: Reworked action sequencing to ensure mechanics resolve in the correct order and prevent potential softlocks.

  • Enemy Overlap: Simultaneous enemy movement could cause enemies to overlap. End-of-turn enemy movement is now processed sequentially.

  • Deck View: It was possible to interact with cards behind the Deck View while it was open.

  • End Turn Shortcut: The End Turn hotkey was missing from the input display.

  • Score System: Players could still gain score after defeating the boss, creating conflicts with leaderboard entries.

  • Shop / Salvage: Acquiring a Salvage relic from the shop could instantly close the shop after salvaging cards.

  • Disciplined Wraps: The effect was triggering at the start of every turn instead of only when entering the Lucid state.

  • End Game Message: Fixed several overlapping UI issues involving the end-game screen and other events. Post-boss card evolve and card rewards phase have been removed, as they served no meaningful purpose and could create conflicts.

This patch also introduces a more comprehensive logging system, which will help identify and resolve future bugs much more quickly.

Please continue sending feedback and bug reports, your contributions are invaluable and help make the game better with every update.

Have fun in the Veil!

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