
Horde Mode & stability update
Thanks to everyone who has tested Protos Magos so far. This update adds a new Horde Mode, featuring a series of arenas and boss fights, and also fixes several playtest issues:
Added Horde Mode
Fixed double-casting / spells sometimes firing twice from one click
Fixed a spell-switching exploit that could bypass fire rate
Fixed a looping projectile issue that could leave the hand/muzzle effect stuck
Improved clarity for the Detonate support-spell puzzle
Fixed an issue where enemies could shoot through walls
Enemies can now shoot you when you stand in front of them
Fixed lag on laser spells, in particular the firewall and laser combo
And fixed a dozen bugs and glitches, too long and too embarrassing to mention!
Further polish and balancing will continue in future updates.