
[b]Crash Fix[/b]
I have finally fixed a fatal crash that could occur around the ten-minute mark, shortly after the first puzzle.
Massive thanks to CortiWins and Maggotbrain, who provided detailed feedback and helped me pinpoint the issue.
[b]Performance[/b]
Spell projectiles now use traces to calculate impact instead of relying on collision, which should reduce physics overhead and improve stability. This is likely the last major performance-focused update for the first map.
The first map should now be playable at 60+ FPS on High settings with an RTX 3060-class GPU.
[b]Future Development[/b]
I have finished the blockout for the final level. I expect it will take around three more months to complete.
After that, I plan to release a beta build for testing, with the goal of identifying any remaining bugs and performance issues before aiming for a full release by the end of 2026.