Hello, survivors!
We're closing in on not only having all of our planned 100 characters in the game, but also abilities and ability upgrades for all of those characters. We want abilities to make each character feel unique, and ability upgrades to let you customize how those characters play even further.
In this update, we're adding 2 new abilities to characters that didn't have one yet and a ton of upgrades to some existing abilities that needed some love.
We hope this makes it fun to return to some of these earlier characters and play around with a new aspect of customizing your run: deciding which upgrades to take.
Good luck surviving!
...and here's what's new:
This kid's tournament yo-yo bounces from enemy to enemy, doing sick tricks when bouncing.
Every bounce in a single throw raises that throw's damage by 15%.
Land 4 or more bounces in one throw and Skip gets hyped with +20% move speed for 4 seconds.
Unlock by surviving 10 minutes as Casey in any run.
This human-shaped hole in reality lashes out with four short tentacles at once, in every direction, Cursing everything they touch (-25% enemy damage) and dragging it gently back toward their void.
Enemies that die while Cursed get devoured, granting a permanent stack of Area and Might — and since tentacle reach scales with Area, Nyx visibly grows wider, hungrier, and longer-limbed the more it eats.
Unlock by surviving 10 minutes as Vohl in any run.
This decommissioned warehouse picker-bot fires its telescoping claw arm to stun and pull in distant enemies.
Taking damage rattles spare nuts and bolts loose onto the floor; pick them back up to repair 6 HP each.
Unlock by surviving 10 minutes as Harold in any run.
Freddy - Off the Wall: Every projectile fired gains +3 bounces, and each bounce adds +10% damage and +10% size.
Basil - Stacked Deck: Level-up rerolls always cost 1 gold (never climbing to 2, 3, etc.), and the first reroll each level is free.
In addition to the game-wide Storage Chest you'll find on your adventure, you'll now also find personalized storage chests for whatever character you're playing.
These personalized chests show up as Ant's Storage Chest or Elfynn's Storage Chest, and have 20 slots of storage instead of the regular Storage Chest's 5.
Items you place in this chest will be available to withdraw in future runs, but only when playing as that same character (Ant can only access Ant's items, etc).
The following upgrades have been added to the level up choices for these characters:
Ant's Simple Solutions:
Crushing Weight - +10% damage for every point of Armor the enemy has (stackable)
Sunder Armor - hits shred +20% of an enemy's remaining armor (stackable)
Exploit Weakness - deal +5% more damage to enemies with no armor (stackable)
Concussive Hit - melee attacks have a +10% chance to stun enemies for 1.2 seconds (stackable)
Mass Equals Force - gain +1% damage for every point of Armor you have (stackable)
Grit & Girth - gain +25 max HP and +5% character size (stackable)
Cap's Pirate's Booty:
Gold Rush - picking up a coin grants +10% movement speed for 10 seconds (stackable)
Blinding Sheen - picking up a coin slows and blinds all nearby enemies for +2 seconds (stackable)
Plunderer's Vigor - healing from Pirate's Booty increase by +10 per coin picked up (stackable)
Cutpurse - +5% gold find (stackable)
Elfynn's Quick Study:
Eureka! - when you level up, explode with energy that stuns and knocks enemies back
Cram Session - after leveling up, gain +20% cooldown reduction and +10% movement speed for 10 seconds (stackable)
Extra Credit - gain +3% Might every time you level up (stackable)
Arcane Resonance - picking up an XP gem knocks back all nearby enemies
Unstable Cantrip - your projectile attacks have a 10% chance to fire +1 projectile (stackable)
Study Group - you and nearby allies gain +10% XP magnet range (stackable)
Sierra's Energy Shield:
Reinforced Emitters - Add +25 shield (stackable)
Quick Reboot - Start regenerating your shield 1 second earlier (3 seconds after taking damage instead of 4)
Sproing's Pack Rat:
Hoarder's Rig - +5% stats from unequipped bag items (stackable)
Junk Plating - +1 Armor for every item in your inventory (stackable)
Experienced Scavenger - +5% Magic Find for every item in your inventory (stackable)
Lucky Pull - +5% Luck for every item in your inventory (stackable)
Mira's Scholar's Vigor:
Erudite Force - Gain +2% Might for every recipe discovered (stackable)
Quickened Research - Gain +10% movement speed for every recipe discovered (stackable)
Unstable Geometry - Gain +4% weapon area per recipe discovered (stackable)
Arcane Backlash - When you discover a recipe, unleash a blast of dark energy that damages and pushes back all enemies
Char's Cinder Touch:
Kindling - +7% ignite chance (stackable)
White Heat - +25% burn damage (stackable)
Long Smolder - +1s burn duration (stackable)
Quenched - +10% Water resistance (stackable)
Heretic's Mark - burning enemies take +15% damage from all sources (stackable)
Pyre - burning enemies explode for 25 Fire damage on death (stackable)
David's Pungent:
Tenderized - enemies inside the cloud take +5% damage from all sources (stackable)
Curdled Air - enemies inside the cloud deal 20% less damage
Rancid Bulb - the cloud poisons everything in it
Survivaton - Gain +1 max health for every minute survived (stackable and retroactive)
Robin's Robbin' the Rich:
Deeper Pockets - Robbin' the Rich drops an additional gold coin (stackable)
Wanted Man - +10% enemy spawn rate (stackable)
Rich Pickings - 15% chance for Robbin' the Rich to also shake an item loose
Merry Men - +10% Might per nearby ally (includes Robin and hired merchants)
Harold's Ancient Knowledge:
Flaw Finder - +50% more damage when exploiting enemy weaknesses (stackable)
Sneaky Weakness - your attacks reduce enemy resistances by 5% for 5 seconds (stackable)
Adaptive Strike - your attacks have a +5% chance to deal their damage as whatever element the target is weak against (stackable)
Relic Hunter - gain +40% environmental damage and +10% magic find (stackable)
Treasure Sense - opening a chest or other lootable grants +1 item
Bullwhip Snare - your melee attacks have a +10% chance to stun enemies for 1 second (stackable)
Orin's Ancient Defense:
Hardened Resolve - When you gain armor with Ancient Defense, also gain +10 Max Health (stackable)
Ancient Fortitude - When you gain armor with Ancient Defense, also gain +1 health/second regen (stackable)
Moonlit Retrobution - When you take damage, release a burst of light that deals 100% of your Armor as damage to all nearby enemies (stackable)
Orbital Density - Gain +15% orbit speed (stackable)
Emergency Protocol - While below 25% health, gain +5 armor (stackable)
Heather's Go! Fight! Win!:
Double-Time - Reduces the cheer interval by -1 seconds (stackable)
Loud & Proud - Cheered allies gain an additional +10% might (stackable)
Pep Talk - Cheered allies gain an additional +10% move speed (stackable)
Vocal Support - When you cheer, heal all allies nearby for +10 HP (stackable)
Brock's Cat Familiar:
Greedy Paws - Increase your cat's fetch radius by +3 meters (stackable)
Zoomies - Increase your cat's move speed by 25% (stackable)
Maneki-neko - Gain +9% Luck and +8% Gold Find (stackable)
Best Friends - When your cat brings you an item, heal 10 HP (stackable)
Shadow Pounce - Your cat occasionally attacks nearby enemies, dealing 35 Dark damage and inflicting Bleed for 3 seconds
You can now open the map by pressing M (same map as pressing escape).
Fixed a bug where yesterday's daily challenge Hall of Fame leaderboards were sometimes truncating usernames instead of wrapping them.
Fixed a bug where teammates' kills weren't being counted toward objectives in some co-op situations.