Hey everyone — a quick one, and it's a direct result of your feedback. A lot of you said the opening of the demo felt a little tight on resources before you could really get going, so I've given new players a bigger head start.
New players now begin with more gold and EXP — enough to pick up your first weapon and put an early upgrade into it much sooner. The first level should feel less grindy and let you get into the fun part faster.
Fixed the on-screen EXP counter reading incorrectly when playing without an account, so your available EXP now displays correctly from the start.
Plus the ongoing stability and quality-of-life improvements from recent updates (auto-pause on focus loss, smoother resume loading, and more).
I've put the full Captive 3000 soundtrack up as three continuous videos — one for each set of floors, over 100 tracks in total. Great for background listening, and each video has chapter markers so you can jump to any track:
Thanks as always for playing and sending feedback — it genuinely shapes what I change. If you're enjoying it, wishlists and reviews help a ton, and keep the reports coming!