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Captive 3000 Main Floors Soundtrack›Events›Dev Log Update — Captive 3000 (v1.5)
In-game event

Dev Log Update — Captive 3000 (v1.5)

Captive 3000 Main Floors Soundtrack · published 16 days ago

All eventsPlayers around this dateRead on Steam

Hey everyone — a quick one, and it's a direct result of your feedback. A lot of you said the opening of the demo felt a little tight on resources before you could really get going, so I've given new players a bigger head start.

Faster start

  • New players now begin with more gold and EXP — enough to pick up your first weapon and put an early upgrade into it much sooner. The first level should feel less grindy and let you get into the fun part faster.

Fixes & polish

  • Fixed the on-screen EXP counter reading incorrectly when playing without an account, so your available EXP now displays correctly from the start.

  • Plus the ongoing stability and quality-of-life improvements from recent updates (auto-pause on focus loss, smoother resume loading, and more).

🎵 The soundtrack is now on YouTube

  • I've put the full Captive 3000 soundtrack up as three continuous videos — one for each set of floors, over 100 tracks in total. Great for background listening, and each video has chapter markers so you can jump to any track:

    • Main Floors OST — [link]

    • Upper Floors OST — [link]

    • Lower Floors OST — [link]

Thanks as always for playing and sending feedback — it genuinely shapes what I change. If you're enjoying it, wishlists and reviews help a ton, and keep the reports coming!

More from Captive 3000 Main Floors Soundtrack

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