Update — Captive 3000 (v1.2)
Hey everyone — this is our first update post, so it rounds up the improvements from the last stretch of development, not just the latest patch. Thanks to everyone who's been playing and sending feedback... a lot of this came straight from you!More music
Added 15 new tracks (5 for each floor), bringing the soundtrack to 36 tracks per floor — over 100 in total. The floors should feel a lot fresher on long runs.
Combat & safety
The game now auto-pauses when the window loses focus — if a system dialog pops up or you tab away mid-fight, you won't come back to find you've been taking hits while your keyboard wasn't reaching the game.
The deflector now remembers its remaining charge when you resume or reload from a checkpoint, instead of quietly resetting.
Visual polish
Fixed a bug where Ghost enemies would occasionally not appear until you reloaded.
Smoother ladder animation and refreshed ladder/pit artwork.
The loading screen and progress bar now show properly after you answer the "Resume where you left off?" prompt, so it's clear the level is loading.
Quality of life
New "Try Without Registering" option — jump straight into a run without creating an account.
Added a Low-Res performance mode you can toggle from the quick menu if you'd like smoother frame rates on lower-spec machines.
Small readability tweak: the now-playing track display now reads like "05 — CAPTIVE THEME 3".
More on the way. If you're enjoying it, wishlists and reviews genuinely help — and keep the bug reports coming!