
We have fixed many objective & item loss related issues in this update. Also, we have improved stability in throwing items.
Fixed an issue where frequent objective updates would not show properly
Items that are thrown or are dropped in delivery hatches now also count to the objective
Items will not "float" over the delivery hatch now
Fixed an issue where the objective could get updated even when no players were in the objective room
A new animation is added when players deliver items
Objective dispensers are only accessible when the objective starts, to reduce confusion
Fixed an issue where objective items could be lost permanently
Items of a player who has escaped or has been grinded in a fake exit are now accessible, and will spawn in the exit
Fixed stability of throwing items in poor & moderate network conditions
An issue was fixed where aiming items to throw for too long would rather result in a melee, making the entire throw mechanic inconsistent
Shading fixes for items that haven't spawned in Hard or Very Hard mode
Minor CPU optimization
We will continue improving the game based on feedback.