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Satus Creative Alpha PlaytestEventsPlaytest 0.1.9 — The Builder’s Update
Game update

Playtest 0.1.9 — The Builder’s Update

Satus Creative Alpha Playtest · published 20 Jul 2026, 04:03 UTC

All eventsPlayers around this dateRead on Steam

Build with more freedom in 0.1.9. This update expands the creative toolkit with new blocks, terrain slopes, and magic-wand placement, while making building, terrain flattening, blueprints, prefabs, and removal tools more reliable. We’ve also improved multiplayer movement, chat, visual quality, interactive entities, Settlers, settings, and in-game error reporting to make the overall playtest smoother and more stable.

Satus Colony Survival Playtest 0.1.9

Generated from Jira fixVersion `steam-playtest-alpha-0.1.9`.

Changed

- Add more blocks
- Create in game error catcher & Reporter
- Need to add common slopes to the terrain shape to manually place individual slopes
- Need to add magic wand behavior for building
- Setup Workshop Media Assets
- Update Settler (Drakewolf cleaned up a few things)
- Upload latest interactive entities from Drakewolf

Fixed

- A default roof and glass texture should be selected for blocks that have roofs/glass, There shouldn't be an alpha option for those
- Add more block shapes -> allow for sloped non-roof blocks
- Blueprint rotations don't work
- Chatbox, when hitting enter, the text doesn't send - when not selected
- Custom shadows shader is applying strange banding
- Error in ingame error log count
- Fix bad normals, single meshes in interactive entities
- Fix interactive entity imports material compression
- Host name doesn't show up as a tag above host player indicator on client session
- Identify which graphics options we can split out in in-game settings and add to escape menu
- Import prefabs not showing uploaded prefabs
- Import Prefabs should still load before searching. it makes it feel like the control is not implemented
- Multiplayer - more frequent player position pings, and a better lerp. its still very jumpy.
- New base slope textures don't appear unless you manually select alpha for roof. Should be default, unless roof material is selected, or carried over from previous block
- Publish prefab doesn't seem to be going to the playtest
- Redo Import Modal in Gen1 Style
- Redo Upload modal in Gen1 Style
- Selecting single items to remove is difficult. Add single item mode alongside area mode on removal
- Settler armor isn't as detailed as it should
- Swap back and load button location on load world
- There is lighting issues below slope blocks placed sideways.
- Tile load error
- Top of block CTS aren't rotating properly again
- When flattening terrain, we're getting poisoned chunks
- When flattening, blocks under the flattened area show through void
- When placing blocks, the Subgrid mode and face orient mode should stay on for relevant blocks until the user untoggles them
- [Bug\] Flatten Terrain Tool Error
- [Bug\] New Game panel cannot find Layer1Depth setting during initialization
- [Bug\] New Game panel cannot find MountainsScale setting during initialization
- [Bug\] New World Entity Info Hover Not Clear
- [Bug\] Ordering on items in the build menu are not intuitive.
- [Bug\] Rotations feel wonky with lock to grid.
- [Bug\] Terrain slope toggle missing from build tool

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Satus Creative Alpha PGame update28 Aug 2026hotfixfixing acacia treesSatus Creative Alpha PGame update27 Aug 2026Minor updateFixed New World Launch Bug Fixing Acacia Tree Render Issues on AMD GPUs Added Stage and Variant selector for entitiesIn-game event26 Aug 2026Playtest 0.1.15 — Rebuilt from the Ground UpWe heard you. The UI was terrible, confusing, and just didn't feel like a game. So we rebuilt it from the ground up. Try the creative alpha with a fresh set of tools that simplifies the building experience and helps guide you with major menu refreshes, better event feedback, more guides, improved blueprints, camera controls, world previews, and terrain tools. Oh, and we also made a broad collec…