Build with more freedom in 0.1.9. This update expands the creative toolkit with new blocks, terrain slopes, and magic-wand placement, while making building, terrain flattening, blueprints, prefabs, and removal tools more reliable. We’ve also improved multiplayer movement, chat, visual quality, interactive entities, Settlers, settings, and in-game error reporting to make the overall playtest smoother and more stable.
Generated from Jira fixVersion `steam-playtest-alpha-0.1.9`.
- Add more blocks
- Create in game error catcher & Reporter
- Need to add common slopes to the terrain shape to manually place individual slopes
- Need to add magic wand behavior for building
- Setup Workshop Media Assets
- Update Settler (Drakewolf cleaned up a few things)
- Upload latest interactive entities from Drakewolf
- A default roof and glass texture should be selected for blocks that have roofs/glass, There shouldn't be an alpha option for those
- Add more block shapes -> allow for sloped non-roof blocks
- Blueprint rotations don't work
- Chatbox, when hitting enter, the text doesn't send - when not selected
- Custom shadows shader is applying strange banding
- Error in ingame error log count
- Fix bad normals, single meshes in interactive entities
- Fix interactive entity imports material compression
- Host name doesn't show up as a tag above host player indicator on client session
- Identify which graphics options we can split out in in-game settings and add to escape menu
- Import prefabs not showing uploaded prefabs
- Import Prefabs should still load before searching. it makes it feel like the control is not implemented
- Multiplayer - more frequent player position pings, and a better lerp. its still very jumpy.
- New base slope textures don't appear unless you manually select alpha for roof. Should be default, unless roof material is selected, or carried over from previous block
- Publish prefab doesn't seem to be going to the playtest
- Redo Import Modal in Gen1 Style
- Redo Upload modal in Gen1 Style
- Selecting single items to remove is difficult. Add single item mode alongside area mode on removal
- Settler armor isn't as detailed as it should
- Swap back and load button location on load world
- There is lighting issues below slope blocks placed sideways.
- Tile load error
- Top of block CTS aren't rotating properly again
- When flattening terrain, we're getting poisoned chunks
- When flattening, blocks under the flattened area show through void
- When placing blocks, the Subgrid mode and face orient mode should stay on for relevant blocks until the user untoggles them
- [Bug\] Flatten Terrain Tool Error
- [Bug\] New Game panel cannot find Layer1Depth setting during initialization
- [Bug\] New Game panel cannot find MountainsScale setting during initialization
- [Bug\] New World Entity Info Hover Not Clear
- [Bug\] Ordering on items in the build menu are not intuitive.
- [Bug\] Rotations feel wonky with lock to grid.
- [Bug\] Terrain slope toggle missing from build tool