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Satus Creative Alpha PlaytestEventsPlaytest 0.1.15 — Rebuilt from the Ground Up
In-game event

Playtest 0.1.15 — Rebuilt from the Ground Up

Satus Creative Alpha Playtest · published 26 Aug 2026, 17:46 UTC · build 24953705

All eventsPlayers around this dateRead on Steam

We heard you. The UI was terrible, confusing, and just didn't feel like a game. So we rebuilt it from the ground up.

Try the creative alpha with a fresh set of tools that simplifies the building experience and helps guide you with major menu refreshes, better event feedback, more guides, improved blueprints, camera controls, world previews, and terrain tools. Oh, and we also made a broad collection of performance, UI, asset, and stability fixes.

This is a huge step forward in our game design... and we're just getting started.

Added

  • Added the new Gen2 Builder.
  • Added refreshed tutorials for building and Creative tools.
  • Added new achievements.
  • Added acacia building pieces and additional workstations.
  • Added an animated Drake door.
  • Added clearer spawn indicators and dimension displays.

Changed

  • Converted the Start, Load, Escape, Challenge, Tutorial, and Blueprint interfaces to the Gen2 UI.
  • Improved blueprint creation, uploading, importing, placement, and previews.
  • Improved click-and-drag, free-camera, and point-of-view camera controls.
  • Updated night vision behavior and presentation.
  • Improved world-preview generation and display.
  • Reduced unnecessary world-meshing work.
  • The Builder can now remain open while interacting with the world.
  • Improved block precision, orientation, staged-change visibility, cancellation, and undo behavior.
  • Expanded support for sub-grid decorations.
  • Updated posts, beams, slopes, materials, bounds, and blueprint lighting.

Fixed

  • Fixed numerous cases where blocks could fail to place, render, stage, submit, remove, or update surrounding chunks correctly.
  • Fixed overlapping, phantom, ghosted, and stale construction previews.
  • Fixed blueprint importing and placement issues, mixed rendering, incorrect text, and slow previews.
  • Fixed terrain staging, flattening, removal, and chunk-boundary problems.
  • Fixed river, water, and terrain-shell rendering issues.
  • Fixed world previews appearing flat, compressed, overly sensitive, or incorrectly mountainous.
  • Fixed camera clipping, scrolling, ghost previews, and night-color issues.
  • Fixed tutorial ordering, highlighting, text, input, and minimized-state problems.
  • Fixed dropdowns, search controls, headers, text wrapping, cards, and several layout problems.
  • Fixed save timeouts, lease handling, worker failures, and recurring automated errors.
  • Fixed several Settler behavior and presentation issues.
  • Fixed inverted planes, roof and shadow problems, and incorrect entity lighting.
  • Fixed Creative debug menus and alerts appearing when they should not.

Thank you for testing Satus and continuing to help us improve the Creative Alpha.

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