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Satus Creative Alpha PlaytestEventsSatus Colony Survival Playtest 0.1.14 — Learn, Build, Challenge Yourself
Game update

Satus Colony Survival Playtest 0.1.14 — Learn, Build, Challenge Yourself

Satus Creative Alpha Playtest · published 7 Aug 2026, 21:19 UTC

All eventsPlayers around this dateRead on Steam

Satus Colony Survival Playtest 0.1.14 — Learn, Build, Challenge Yourself

New tutorials, challenges, seasons, Settler sleep behavior, and broad world-stability improvements.

Playtest 0.1.14 introduces guided tutorials, the Village Inn Challenge, and new challenge-submission tools to help players learn Creative building and share their work. Four 10-day seasons and a new season dial bring more life to the world, while Settlers now sleep, wake, and animate more naturally. The update also delivers broad improvements to world loading, navigation, lighting, assets, UI, and overall stability.


✦ Changed

  • Added in-game tutorials for building, controls, and selecting, uploading, and viewing shared blueprints.
  • Added tutorial modal support, including restart behavior for interrupted tutorials.
  • Added in-game challenges, challenge tooling, and the Village Inn Challenge.
  • Added four 10-day seasons and a season dial.
  • Added Settler sleep behavior for beds and the ground, along with a wake command.
  • Added a selector option for sleeping in a bed or on the ground.
  • Added three gable trims.
  • Added a close button to the upper-right menu and a quit/exit option on the startup panel.
  • Added control search.
  • Updated interactive-entity and static-entity bounding boxes.
  • Updated targeted static entities, tree textures, logs, and migrated debris models.
  • Reimported the Settler with a backpack and updated the Deer model for its run animation.
  • Removed noisy graphics.
  • Removed Waila; selecting an object now opens the Creative selector window.
  • Improved server chunk-loading resilience.

✦ Fixed

  • Fixed Auto Build freezing instead of continuing to update.
  • Fixed several automated error reports and simulation errors.
  • Fixed chunk generation and loading cases that could become stuck.
  • Fixed stale deferred entity unloads and harmless worker-abort errors during teardown.
  • Fixed Settlers becoming invisible after returning to the menu and reloading a world.
  • Fixed Settler animation resets during state replication.
  • Fixed chopping animations, including interruptions and ground clipping.
  • Fixed Settlers clipping into the ground while performing tasks.
  • Fixed rejected go-to routes ending on traversal-only climbing nodes.
  • Fixed navigation meshes not refreshing after structure blocks were placed.
  • Fixed the world continuing to run in the background after saving and exiting.
  • Fixed chunk-edge lighting issues and overly strong lighting on new thumbnail imports.
  • Fixed z-culling being enabled on shared materials at runtime.
  • Fixed broken interactive and static entity bounds, textures, scale, and static-entity errors.
  • Fixed structure blocks missing from the builder.
  • Fixed the remove tool being unavailable after placing a blueprint.
  • Fixed the Load World search field not having a clear action.
  • Fixed Control+Shift+I only working once per session.
  • Fixed chat toggling outside the world UI.
  • Fixed the slot marker using triplanar mapping instead of its intended self-contained UVs.
  • Fixed white pixels on 45° gable-peak slope UVs.
  • Fixed plants leaving behind an old visual copy as they grow.

Thank you for playtesting Satus and helping shape what comes next.

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