[0.9.8.1] - 2026-07-14
Added
- In stable add breeders tab, so that you can quickly see your standing studs and leased mares situation for whole stable
- Add standing stud and leasing mares to data table context menu
Improved
- When real life schedule is on, racecourses don't regulate the prize pools anymore
- The race register now prefers graded races for graded horses, the fill improvement we made sometimes had G1 horses racing open races etc.
- Save stable valuations for 10 years instead of 2, added some control to shares page so that you can better see your company valuation history
- Change staff training to weekly for better performance
- Remove half simmed entity system, it did not bring the expected scale we wanted and was a failure overall since it has introduced 50-100 bugs since it's release atleast. Removal actually led to better performance overall in sim times. We are thinking of other ways to bring scale.
- Training is now 3x more efficient to sim
- Race engine is now x2 more efficient to sim
- Around 15 smaller optimizations that added up to an overall speedup, hopefully not breaking too much
Fixed
- Sorting issue in breeding tables breeding ability was sorting alphabetically
- The stud / lease auto fee tracking now works better
- Mare leases increased by quite a lot for a better balance
- In standings fix the "Times" tables
- A null reference issue in the audio system
[0.9.8.0.2] - 2026-07-13
Added
- Breeders now get a 10% breeders fee of the purse, you can turn this on and off in the game rules
Improved
- Load the table sprites on different frames to prevent lag when scrolling fast
- Changed a bit the balance of breeding fees
- In auction preview you can now use up and down arrows
Fixed
- The player no longer gets unassigned as jockey from their horses when a day passes
- Reverted the 2yo able to register to any race, and brought back juvenile races due to popular demand
- Changed where racecourses and auctionhouses can't go negative in valuation
- In standings -> breeding fix the avg potential stars
- Only show animals for own stable
- Floor for prize money for graded races
[0.9.8.0.1] - 2026-07-10
Improved
- Management courses now increase negotiation skill, same with some negotiations that were missing success points like job application and bank loan
- Quick filters to trials history
[0.9.8] - 2026-07-10
Improved
- In the market featured page, add a roll button to get fresh horses
- Upgraded Godot from 4.5 to 4.7, this should make the game a bit more efficient in our testing
- Horses should now fill races better and the balance should be better
- Removed juvenile races, made it where 2yo does not have limits to enter races
- You can now buy aparments from the asset tab also in your profile, added also some more hints to the UI where you can buy housing
- You can now favorite a max 10 entitites instead of 2
- Equity requests and what you can ask has been divided by 10 to make it more realistic, and the start game progression a bit slower
- The horses you will get in jockey mode should be a bit better, also the amount of horses in the open positions is calculated now better
- CPU is better at hiring the correct amount of jockeys
Fixed
- Automatic training now also lowers health risk by a small bit
- Crash when waiting for a response when negotiating and pressing ENTER
- Monthly reports showed multiple months in the graph
- Monthly reports sent now on the 1st of the month
- A memory leak caused by engine upgrade that caused crashes
- In stable some pages were broken (like non-races and retired), these are now fixed
- In main menu the custom schedule could overflow in some cases, added a scrollbar to the instructions
- Possible fix for a bug where you could not remove a favorited person in some cases
- Save system announcing it failed to copy autosaves if the autosave folder doesn't exist
- Emails firing off like class trip when you own a stable but no horses
- You can now via your profile and training change the course you are on even if you are unemployed or working as jockey
- Dot bullet points caused text not to be translated automatically
- When horses are born, their value is more stable now and does not jump or go down after approximately one month
- Issue where the OS would constantly overide some settings, even if you had changed them before
- Some untranslated parts of the game added to translation pipeline
- Race scene standings UI no longer removes finished horses from the list
- Race scene standings UI should no longer stay open if the mouse cursor is quickly moved outside its bounds