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Witherspring WildsEventsShops, Health Bars and More! Update 0.2.15
In-game event

Shops, Health Bars and More! Update 0.2.15

Witherspring Wilds · published 14 Jul 2026, 15:54 UTC · build 24204147

All eventsPlayers around this dateRead on Steam

This is another quality of life update with many smaller improvements, but it also finishes the functionality of shelves and the market quest. NPCs will now buy items from your shelves if they want to (so you can set up a little shop), and once you complete the market quest, NPCs will begin selling their own items to you and other NPCs.

After this update, I plan to start on Dungeons, which are a pretty exciting (and sometimes dangerous) part of the game. I hope you're looking forward to that.

Changelog

  • NPCs will now buy items from shelves

  • Added a market quest, after setting up a market, npcs will sell items in shelves

  • Riley and Iris will now plant a variety of crops, not just their most valuable.

  • In tend job quests, you can now choose a seed to prioritize planting (otherwise, it'll do a weighted variety like they do for themselves).

  • Added health bars to enemies (can be hidden in options menu)

  • Added the ability to release familiars

  • Torches can now be used with spacebar to light things on fire. They no longer stay lit when thrown on the ground during rain.

  • When a crafting window re-opens, it will auto-add the exact same items so you can quickly repeat the same craft if possible (even if the auto-add option is off).

  • Can now place openings on houses if you are inside them. You were never truly trapped as you can teleport out, but this will make it feel less trapped.

  • Bookshelves can now have notes written in them.

  • Removed friendly fire - pets will no longer accidentally hurt you, and you can't accidentally hurt pets. This also makes it so you can't hurt npcs, and they can't hurt you.

  • Adrian and Chester will now come to your aid if they see you getting attacked.

  • Antidote effect can now exist alongside other effects (excluding poison), so you can stop poison removing your existing effect.

  • You now have to drag to remove rugs, fences and bridges - so you don't accidentally make holes in them while trying to interact with something else

Finally, here's a little teaser of the dungeons:

More from Witherspring Wilds

Other announcements

All events
Major update12 Sep 2026Enter the Dungeons! Update 0.3.0This is our first major update, and it includes a lot of improvements and features - but most importantly the dungeons have been added! The dungeons are dangerous locations with puzzles and combat where you can test your skills and learn about the world and the NPCs. There are also some things that can ONLY be done in the dungeons - like resetting your skill points and other abilities beyond wh…Witherspring WildsGame update20 Jul 2026Bugfix update 0.2.16This is a very small update, mainly to fix a bug after completing the market quest. Changelog · Added potion labels · Bugfix where NPCs would make too many chests after market quest · Bugfix with attacks not working when the game lagsWitherspring WildsGame update25 Jun 2026QoL Update 0.2.13This update has a lot of smaller improvements and bugfixes - especially to the tutorial, but the biggest new things are enemy stunning and casks. Changelog · Added casks to make cheese. · Changing a region used in a job now lets you update or cancel the job (instead of leaving it with the old region bounds). · Plants and seeds now tell you if they are unwatered, untilled, freezing or overheatin…