
If you're feeling experimental, Jakub and I just pushed a new playtest branch live on the Steam page. It includes:
New combat behaviors for the goblin faction as requested by Ethan
A pilot class system which was requested a while back by DYING_K1TT3N.
Improved pilot movement. Dashing drains more energy. And moving with boost visually off will slow you down more.
Improved combat flow. (Enemy spawn counts start lower, and scale up throughout a level)
Increased the frequency of energy drops (some enemies guarantee energy now). Makes the game more fair.
There are no in-game descriptions yet for what classes do. So here they are:
Rookie Normal behavior.
Blitz Narrower Vision Cone Moves Faster. Your attacks that are far away deal less damage. And more when close.
Hollywood Low base damage. Damage scales for every kill and hit within 5 sec of each other. Take damage and the combo chain breaks.
Juggernaut Regens energy and shield while standing still. Drains a ton of energy when moving.
Psycho Deals more damage the lower your battery is. And less damage the more full your battery is.
Perfectionist Low base damage. Every consecutive hit builds focus which increases base damage Swapping weapons breaks focus, decreasing base damage A miss completely resets focus. Back to the class base for damage.
These features are not set in stone. But your influence and thoughts will help us decide what makes the cut.
The playtest branch password: imdevoidingit
Good luck out there pilots. If you need help figuring out how to access this let us know. I am happy to help walk you through the process. Just comment below or hop in the discord.
Until next time,
Charlie & Jakub