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僵尸驾到 Demo›Events›《BreathBound》2026/08/29 Gameplay Updates
In-game event

《BreathBound》2026/08/29 Gameplay Updates

僵尸驾到 Demo · published 12 days ago

All eventsPlayers around this dateRead on Steam

**Gameplay Updates**

- **Boss Grabbing Mechanic**

- Boss can now grab players at night and carry them to designated locations.

- Improved the placement position of players after the Boss reaches the target location, reducing issues like getting stuck in walls, misjudgment across floors, and abnormal teleportation.

- Optimized Boss pounce logic: the Boss will stop promptly upon hitting a player or obstacle; when players successfully dodge, the Boss will still pounce through the player's original position.

- Fixed an issue where the Boss could get stuck at archways.

- **Downed State and Rescue**

- Downed players can now crawl slowly using the directional keys.

- During rescue, if the target becomes invalid or crawls out of rescue range, the progress will be canceled immediately.

- Players can now toggle the flashlight while downed.

- Fixed an issue where players could be teleported outside walls or out of bounds when being rescued.

- Optimized third‑person flashlight display when downed or being carried by the Boss.

- **Multiplayer & Lobby**

- Improved the room browsing interface; the room list now supports smoother scrolling.

- Non‑host players can now invite friends.

- Added teammate microphone status display and fixed an issue where the status occasionally desynced.

- Fixed an issue where the difficulty status seen by non‑hosts might not match the host's selection.

- Fixed an issue where solo difficulty desynced after map switching.

- Fixed an issue where player collision disabled in the lobby would be re‑enabled upon entering the main map.

- Fixed an issue where a player's display character might remain or reappear after they left the lobby.

- Fixed an issue where error messages when failing to join a room might be obscured by the loading screen.

- After connection anomalies, the game will now automatically return to the main menu after a waiting period.

- Fixed crashes that could occur when the host exits, clients disconnect, or when returning to the main menu.

- **Interaction & Team Cooperation**

- Fixed an issue where gasoline could be dropped under the brazier, making it impossible to pick up again.

- Optimized the escape and return logic for animals when placed in unreachable areas.

- Optimized animal spawn positions to reduce issues like floating, offset, or collision overlaps.

- **Environment & Visuals**

- Adjusted the basement, tomb chambers, and some blocking areas in the ancient mansion.

- Fixed collision issues in some scenes.

- Fixed display issues with the "Young Lady" character's eyeball and skin textures.

- **Other Optimizations**

- Slightly reduced Boss difficulty in Normal mode, and slightly reduced difficulty in Phase 1 of Boss battles across all modes.

- Extended the duration of monsters investigating suspicious areas.

- Continuously optimizing AI navigation, player blocking collisions, and abnormal stuck issues in maps.

---

Thank you for your feedback and support! If you encounter any issues after the update, please feel free to report them to us through our community channels.

— *BreathBound* Dev Team

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