
**Gameplay Updates**
- **Boss Grabbing Mechanic**
- Boss can now grab players at night and carry them to designated locations.
- Improved the placement position of players after the Boss reaches the target location, reducing issues like getting stuck in walls, misjudgment across floors, and abnormal teleportation.
- Optimized Boss pounce logic: the Boss will stop promptly upon hitting a player or obstacle; when players successfully dodge, the Boss will still pounce through the player's original position.
- Fixed an issue where the Boss could get stuck at archways.
- **Downed State and Rescue**
- Downed players can now crawl slowly using the directional keys.
- During rescue, if the target becomes invalid or crawls out of rescue range, the progress will be canceled immediately.
- Players can now toggle the flashlight while downed.
- Fixed an issue where players could be teleported outside walls or out of bounds when being rescued.
- Optimized third‑person flashlight display when downed or being carried by the Boss.
- **Multiplayer & Lobby**
- Improved the room browsing interface; the room list now supports smoother scrolling.
- Non‑host players can now invite friends.
- Added teammate microphone status display and fixed an issue where the status occasionally desynced.
- Fixed an issue where the difficulty status seen by non‑hosts might not match the host's selection.
- Fixed an issue where solo difficulty desynced after map switching.
- Fixed an issue where player collision disabled in the lobby would be re‑enabled upon entering the main map.
- Fixed an issue where a player's display character might remain or reappear after they left the lobby.
- Fixed an issue where error messages when failing to join a room might be obscured by the loading screen.
- After connection anomalies, the game will now automatically return to the main menu after a waiting period.
- Fixed crashes that could occur when the host exits, clients disconnect, or when returning to the main menu.
- **Interaction & Team Cooperation**
- Fixed an issue where gasoline could be dropped under the brazier, making it impossible to pick up again.
- Optimized the escape and return logic for animals when placed in unreachable areas.
- Optimized animal spawn positions to reduce issues like floating, offset, or collision overlaps.
- **Environment & Visuals**
- Adjusted the basement, tomb chambers, and some blocking areas in the ancient mansion.
- Fixed collision issues in some scenes.
- Fixed display issues with the "Young Lady" character's eyeball and skin textures.
- **Other Optimizations**
- Slightly reduced Boss difficulty in Normal mode, and slightly reduced difficulty in Phase 1 of Boss battles across all modes.
- Extended the duration of monsters investigating suspicious areas.
- Continuously optimizing AI navigation, player blocking collisions, and abnormal stuck issues in maps.
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Thank you for your feedback and support! If you encounter any issues after the update, please feel free to report them to us through our community channels.
— *BreathBound* Dev Team