
Hello,
this is the IfSunSets Development Team.
We would like to inform you that a hotfix has been released.
We will continue to provide hotfixes whenever issues arise and do our best to ensure a more stable gameplay experience.
Thank you for your continued support and understanding.
Thanks to the save files you provided, we were able to quickly identify the cause, which greatly helped us resolve the issue. Thank you very much. If you encounter any bugs or unusual issues in the future, please send the relevant save files to:
Your reports will be a huge help in allowing us to fix issues as quickly as possible.
There is currently an issue where Night of the Dead monsters are unable to properly navigate to their intended destination when using 1x1 stairs.
We are working to resolve this issue as soon as possible.
[Multiplayer] Fixed an issue where some of the host's Phantom Limb effects were not visible to guests.
[Multiplayer] Fixed an issue where, after dying during a boss fight in multiplayer and being revived by another player, the death UI would remain on screen and controller input would become unresponsive.
[Multiplayer] Updated spectator mode so that other players' HP is now visible when spectating after death.
[Multiplayer] Fixed an issue where guest and host actions were not properly synchronized.
[Multiplayer] Fixed an issue where Hull and Parts Management would not become available immediately for guest players after constructing a ship.
Fixed an issue where camera shake felt different depending on the direction the player was facing.
Fixed an issue where players could climb walls during boarding combat.
Fixed an issue where interacting with the Guitar Bench displayed currently equipped gear instead of equipped cosmetic gear.
Fixed an issue where the ammunition and arrow switching UI would sometimes remain on screen.
Improved controller control instructions in the Quest tab.
Fixed an issue where Night of the Dead monsters could emerge through walls.
Fixed an issue where the Explosive Headshot skill did not function properly.
Fixed an issue where field monsters roaming during the day would occasionally fail to die when killed by a Basic Spike Trap.
Fixed an issue where the Elk's name and icon were displayed incorrectly in the mount list.
Fixed an issue where the effect of the Throat-Cutting Kick - Deep Wound skill was not applied.
Fixed an issue where controller vibration could occur when a nearby monster took damage.
Fixed several buttons that could not be accessed using the D-Pad.
Fixed an issue where the nickname of a party member selecting a respawn point was not displayed in the Party tab.
Fixed an issue where a 1x1 Wall was positioned incorrectly when placed on a 1x1 Triangular Ceiling.
Fixed an issue where monsters whose HP was reduced by the Fairy Skill: Fairy Fang could occasionally enter a state where they could not die.
Fixed an issue where habitat locations were not displayed correctly in Habitat Information.
Fixed an issue where animals could exhibit abnormal movement.
Fixed an issue where parts of the map near the jungle waterfall had missing collision or terrain.
Fixed an issue where 99 stacks could be transferred through Spreading Wound.
Changed fish capture with Hunting Gear from a single button press to holding the button.
Fixed an issue where the first attack of the Worshipper dealt no damage and only applied knockback.
Fixed an issue where the Fairy/Phantom Limb skill screen could not be scrolled when using a controller.
Fixed an issue where the mouse cursor would suddenly shift position when upgrading a turret to Level 4.
Fixed an issue where players could not talk to NPCs while bleeding.
Removed UI elements that could interfere with gameplay when entering Building Mode.
Fixed an issue where some item names displayed in quests did not match the actual item names.
Fixed an issue where lists and icons could be displayed multiple times when salvaging a ship.
Fixed an issue where ship durability was not properly reflected in the repair UI after repairing a ship.
Fixed an issue where the Night of the Dead BGM could play during a Safe Night.
Fixed an issue where arrows would become lodged in the wall when firing a bow while standing with the player's back against a wall.
Fixed an issue where a newly constructed ship would not lose durability until the player reconnected.
Fixed an issue where the player's ship could occasionally sink immediately after entering boarding combat.
Fixed an issue where the Lightning Rod Trap could activate during a Safe Night.
Fixed an issue where giant monsters during the Night of the Dead could behave abnormally.
Fixed an issue where the Gate Barricade trap could not be repaired.
Fixed an issue where the "Board" interaction text would shake when boarding a ship while swimming.
Fixed an issue where Assault Ships and Sailing Ships could become stuck on reefs, be launched into the air, and malfunction.
Fixed an issue where collecting a chest reward while returning to the ship after winning boarding combat could allow the same reward to be collected again from the buoy.
Fixed an issue with the Self-Repair skill used by enemy ships, where its cooldown would progress even while the ship was at high HP, causing the skill to activate immediately as soon as its HP dropped.
Fixed an issue where moving a rowboat to certain locations could cause severe frame drops.
Fixed an issue where buff-type skills did not function properly.
Fixed an issue where monsters that emerge from the ground could fail to locate the player after returning to their original position.
Fixed an issue where ships that had not been interacted with would slowly drift north upon entering the world.
Fixed an issue where the Attack Power increase per enhancement level for the weapon Short Last Words was incorrect.
Fixed an issue where dismantling the Aquamarine Helmet granted incorrect items.
Fixed an issue where items stored in ship storage could be reset.
Fixed an issue where destroying a building module that was not a connected pillar or foundation could cause all connected modules to be destroyed.
Fixed an issue where elevators could break when constructed to a great height.
Fixed various collision issues in parts of the jungle where objects or rocks could be passed through despite appearing solid, or invisible spaces could block the player.
Replaced the BGM used in the underwater burial scene of the opening cutscene due to copyright-related concerns.
We are continuously working on fixing crashes and errors in the game
If you experience any issues after the patch, please tell us in our discord.
Your feedback is always welcome.
You can write your feedback on Steam or Discord. Discord:
Bug report form (link)