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Ranger’s Path: National Park SimulatorEventsEarly Access Update 2 is out now! 🦬
Major update

Early Access Update 2 is out now! 🦬

Ranger’s Path: National Park Simulator Ā· published 13 Aug 2026, 09:01 UTC

All eventsPlayers around this dateRead on Steam

Rangers, it’s time to head back into Faremont National Park: Early Access Content Update 2 is now live!

This update brings you closer to the wildlife of Faremont with new animal species, new ways to interact with animals, new ranger tools, and a variety of additional callouts. Your day-to-day work in the park just got even wilder.

Before we dive in, check out the release trailer:


🐾 Let’s go wild

With Content Update 2, wildlife now plays a bigger role in your ranger duties. The new Animal Interaction System allows you to do more than observe animals from a distance. You can now help injured wildlife, free animals caught in traps, and take part in important tracking tasks across the park.

To support these new duties, Update 2 introduces two new tools: the tranquilizer gun and the VHF receiver. The tranquilizer gun allows you to sedate injured or trapped animals from a safe distance, so you can examine, treat, or free them without putting yourself in danger. The VHF receiver helps you track animals fitted with GPS transmitters, making wildlife monitoring an even more hands-on part of your work as a ranger.


🦬 New animals in Faremont National Park

Three new animal species have made their way into Faremont with Update 2.

The mighty bison has joined the park as a true American icon, offering an impressive new sight for visitors and rangers alike. Feral hogs can now be found roaming the forests, adding even more life to Faremont’s wilder areas. And if you are lucky, you might spot the elusive bobcat somewhere across the hills and mountain slopes of the park.

Keep your eyes open, rangers. Some encounters may be easier to find than others.


šŸ“» New Callouts & Ranger Duties

Content Update 2 introduces a variety of new callouts and dynamic events, adding more variety to your daily ranger routine.

🪤 Securing Traps

Reports of traps found in certain areas have reached ranger HQ. Your task is to locate and dismantle them before they become a danger to visitors or wildlife.

🐾 Trapped Animal

Sometimes, the worst has already happened. An animal has been caught in a trap and needs your help immediately. Track it down, tranquilize it with your tranquilizer gun, and set it free.

🩹 Injured Animal

Hikers have reported injured wild animals in the park. Find the animal, sedate it safely, and examine and treat its injuries.

šŸ“” GPS Tracking of Animals

Some animals in Faremont are part of wildlife studies and have been fitted with GPS transmitters. Use your VHF receiver to locate the animal, sedate it, and remove the device to gather data.


🌿 More work for nature lovers

Animal care is not the only new responsibility in Update 2. Faremont’s plant life also needs your attention.

🌱 Invasive Plant Removal

Invasive plant species threaten the park’s ecosystem. With the new root puller, you can remove them whenever and wherever you find them.

🌼 Planting New Flora

Some areas of the park are ready to be restored with new vegetation. Collect seedlings of flora native to Faremont and plant them in designated spots across the map. Don’t forget to check back every now and then to watch your new plants grow!


šŸ•ļø New visitor-related callouts


Ā Of course, keeping Faremont clean, safe, and peaceful also means dealing with visitors who do not always follow the rules.

šŸ—‘ļø Campsite Cleanup

Some camper groups leave campsites in a rough state. Document the damage with your camera, deal with those responsible at your own discretion, and close the campsite until you have repaired the damage, cleaned up the trash, and restored the area.

šŸ”Š Visitors Being Loud

Some visitors bring a little too much noise into the wild. If loud music becomes a nuisance to other visitors or wildlife, it is your duty to find the source and restore some peace and quiet.

🚯 Visitors Littering

Even with designated waste disposal points available throughout the park, some visitors still leave trash behind. Remind them that littering not only violates park rules, but can also become a danger to wildlife and to themselves.


šŸ› ļø Additional Fixes & QoL Improvements

Alongside the new animals, tools, callouts, and wildlife interactions, Update 2 also includes a range of additional fixes and quality-of-life improvements based on your feedback.

One highly requested addition is the new hop ability. While Ranger’s Path is not suddenly turning into a full platforming adventure, you can now perform a small hop to make movement through Faremont feel a little smoother and more responsive.

We’ve also worked on various smaller improvements, fixes, and adjustments across the game to make your ranger duties feel better while exploring the park, completing callouts, and keeping Faremont safe for visitors and wildlife.

Thank you to everyone who keeps sharing suggestions, bug reports, and feedback with us. Your input continues to help us improve Ranger’s Path throughout Early Access.


🧭 Changelog

New Animals:

  • Boar

  • Bison

  • Bobcat

New Tools:

  • Tranquilizer Gun

  • Weed Picker

  • VHF Receiver

New Feature:

  • Character Hop

New Callouts/Events (C/E):

  • Trapped Animals (C/E)

  • Secure Traps (C/E)

  • Injured Animals (C)

  • GPS Tracking of Animals (C)

  • Invasive Plant Removal (C/E)

  • Planting New Flora (C)

  • Campsite Cleanup (C)

  • NPC being Loud (C/E)

  • NPC Littering (E)


We can’t wait for you to head back into Faremont and discover the new wildlife, tools, and ranger duties waiting for you in Update 2.

As always, your feedback means a lot to us during Early Access. After you have tried the new update, please let us know what you think, what you enjoyed most, and what you would like to see improved in the future.

See you out on the trails, Rangers. šŸ’š

Also, feel free to follow us on our channels to join the conversation and share your feedback!

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