Happy International Friendship Day! To celebrate the bonds that hold a crew together we’re dropping our first major update. In DREGS friendship means blame, betrayals, and spectacular crew fails.
Since launch, you’ve sent us a mountain of feedback, bug reports, clips, and suspiciously conflicting stories about what happened to your crewmates. We’ve been working through all of it.
This update introduces Hyperion, a new map designed for veteran crews. We’ve also expanded the post-game experience, improved voice chat and online stability, shortened loading times, and fixed problems across the existing maps.
Here’s what’s changed:
Designed as a challenging map for your crew, Hyperion joins the map rotation. It is only available on DANGER 3+ and requires substantial game knowledge and expertise to make quota.
Lasers + Hover Drones, what could go wrong…
It’s all sus.
Bug Fixes & Improvements
Danger levels now have progression, you’ll have to complete a few missions at a danger level to unlock the next danger level.
Keycards are no longer lost when you die.
Reworked zombie resurrection to fix most cases where players saw different resurrection states.
Doors and chompers now detonate volatile objects when closing on them.
Angry CWR-KEY can now open locked airlock duct doors.
Teleporter orbs now spawn according to the selected difficulty.
Co-op triggers no longer erase scanned text when successfully completed.
Fixed crates occasionally appear as the wrong object.
Fixed a damage-classification issue.
Hand Tools now apply more force to corpses - please use this information responsibly.
Exploding Creep Goo Pods now have longer and more predictable fuses. No more extremely short surprise detonations.
Fixed the vending machine dispensing items from the wrong side.
Players can no longer become trapped behind the second-floor shelves.
Fixed several locations where players could become stuck inside monster closets.
Moved the Alien Realm teleporter to a new location.
Removed geometry blocking a scorpion spawner.
Updated flame-trap tuning.
Reduced the number of doors affected by the Server incident
The purple laser hazard now appears only on the highest difficulty.
Drones now respawn correctly and will ‘timeout’ if left unattended for 30s
Cleaned up duplicated biomass spawners.
Fixed the “ice steps” route that looked climbable but wasn’t.
Demeter: The Server incident is now contained to the Research Wing.
Tethys: Restored the introductory difficulty to Difficulty 1.
Apollo: Fixed a monster spawner issue.
All maps: Updated flame traps across every map.
Voice chat now defaults to Global instead of being disabled.
Updated the online and voice chat backend.
Improved voice audio buffering to reduce dropouts.
Fixed a crash when joining a friend through a Steam lobby invitation.
Improved the accuracy of active player counts in sessions.
Discord Rich Presence now displays accurate, up-to-date lobby player counts.
Adjusted lighting to make Creep Voids easier to navigate.
The exit teleporter now has a distinct visual effect, making it easier to identify.
Greatly reduced the number of pod launchers found inside Creep Voids.
Goo Pods inside Creep Voids can no longer become teleporter pods.
Creep Void teleporters now use designated destinations, preventing players from being deposited inside locked rooms.
Precompiled Shaders to dramatically reduced the load time on first launch
Spectators can now watch the death of the player they are following instead of immediately cutting away.
Spectating now respects your Reduced Arm Motion accessibility setting.
Redesigned the post-game screen.
Expanded the Accolade system celebrating the many impressive (and questionable) things your crew accomplished.
New item unlock notifications now remain on screen longer.
You can now reopen the post-game screen after closing it.
Fixed incorrectly scaled player names, inaccurate credits earned, scrolling problems, and Accolades duplicating when the screen was reopened.
The “Bring Loot Here” indicator will show while viewing your inventory or loot list, even if your inventory is not full.
Added a flashlight icon to the interface.
Completed a general audio mix pass.
Added a Motion Blur setting that may reduce motion sickness.
Thank you to everyone who has played DREGS, shared feedback, streamed the game, or convinced their friends to board a clearly unsafe spacecraft.
This is the first of our regular updates. Keep sending us your feedback, and keep showing us all the inventive new ways your crews manage to fail.
-The DREGS team