Status
SteamPeaks
Charts
Sales
Upcoming
Patches
Events
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
Events
Steam's own events and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
Repel the Darkness Playtest
›
Events
›
Improved Path FInding
Game update
Improved Path FInding
Repel the Darkness Playtest
· published
2 months ago
All events
Players around this date
Read on Steam
Path finding is now way more intuitive and plausible.
The path preview when hovering over a monster spawn or monster is now always exactly the path that the monster will take.
Non-swimming monsters and units are now properly never going through a River.
Guards now preemptively intercept monsters to reduce the frustrating situation where Guards don't catch monsters walking over their tile.
More from Repel the Darkness Playtest
Other announcements
All events
Repel the Darkness Pla
Game update
30 Aug 2026
Absence of Light
Highlights · Darkness: monsters can now darken your tiles. A Darkened tile has no effect until the Darkness is removed. · Illumination counters Darkness. Illuminated monsters cannot darken tiles. · Relics: On rare occasions a relic will spawn on the board. Place a tile next to it to find out what it does. · Placement previews now show exactly what a tile or unit placement would change as UI chi…
Repel the Darkness Pla
Game update
23 Aug 2026
Perks and Counted Stacks
Highlights · Reworked perks. Perks were the least meaningful choice in a run. The rebuild is meant to make every perk shape how you play and give each run its own identity. · Counted stacks. Almost all status effects used to be binary: a monster either had one or not. Reworked status effects now come in counted stacks, so the question is no longer whether to commit to a strategy, but instead by…
Repel the Darkness Pla
Game update
16 Aug 2026
German Localization and Quest Display UX Improvements
Highlights · The game is now playable in German. · A new hotkey shows every monster path and outlines all monster spawns at once. · The quest display rotates now together with the camera. Units · Removed the Focused Burst augment (Chaincaster: double damage when its attack hit only a single monster) and the Swiftness augments (Void-Spawner and Binder: +1 Move Speed). They were flat number bumps…