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Repel the Darkness Playtest›Events›Improved Path FInding
Game update

Improved Path FInding

Repel the Darkness Playtest · published 2 months ago

All eventsPlayers around this dateRead on Steam
  • Path finding is now way more intuitive and plausible.
  • The path preview when hovering over a monster spawn or monster is now always exactly the path that the monster will take.
  • Non-swimming monsters and units are now properly never going through a River.
  • Guards now preemptively intercept monsters to reduce the frustrating situation where Guards don't catch monsters walking over their tile.
More from Repel the Darkness Playtest

Other announcements

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Repel the Darkness PlaGame update30 Aug 2026Absence of LightHighlights · Darkness: monsters can now darken your tiles. A Darkened tile has no effect until the Darkness is removed. · Illumination counters Darkness. Illuminated monsters cannot darken tiles. · Relics: On rare occasions a relic will spawn on the board. Place a tile next to it to find out what it does. · Placement previews now show exactly what a tile or unit placement would change as UI chi…Repel the Darkness PlaGame update23 Aug 2026Perks and Counted StacksHighlights · Reworked perks. Perks were the least meaningful choice in a run. The rebuild is meant to make every perk shape how you play and give each run its own identity. · Counted stacks. Almost all status effects used to be binary: a monster either had one or not. Reworked status effects now come in counted stacks, so the question is no longer whether to commit to a strategy, but instead by…Repel the Darkness PlaGame update16 Aug 2026German Localization and Quest Display UX ImprovementsHighlights · The game is now playable in German. · A new hotkey shows every monster path and outlines all monster spawns at once. · The quest display rotates now together with the camera. Units · Removed the Focused Burst augment (Chaincaster: double damage when its attack hit only a single monster) and the Swiftness augments (Void-Spawner and Binder: +1 Move Speed). They were flat number bumps…