
We found issues with our previous logic for targeting enemies with area of effect or bouncing mechanics. A good example where this was very noticeable was in the encounter with Vexirah in Silken Hollow. Many abilities would not cleave, splash, or bounce to smaller enemies around Vexirah, even when they were all stacked on top of each other. We have worked through and fixed this across all heroes. This will generally make these types of abilities more reliable in their targeting logic across the entire game. The following is a list of abilities that were affected by this issue.
Helena
Measured Strike
Shield Slam
Shield Throw
Meiko
Rising Storm
Spirited Vortex
Forbidden Technique
Xavian
Sun Strike
Blinding Slash
Solar Blades
Omega Reprieval
Sun’s Verdict
Gunde
Blood Arc
Grim Carve
Slaughter
Oathshatter
Tariq
Heavy Strike
Heavy Strike - Lightning
Wild Swing
Face Breaker
Chain Lightning
Sledgehammer
Mara
Seething Burst
Rime
Bursting Ice
Ice Comet
Coalescing Frost
Glacial Assault
Icy Talons
Frostwyrm’s Spite
Ardeos
Pyromania
Fire Frogs
Flare Up
Fire Toads
Elarion
Multishot
Highwind Arrow
Lunarlight Mark
Lunarlight Mark - Barrage Explosion
Piercing Seekers
Aeona
Echoes of Ruin
Entropic Burst
Paradoxical Twist
Weapons
Nature’s Fury
Blessing
The Vehement