Hello my Fellows,
As you know, the team are hard at work on our push towards Fellowship 1.0 and we’re stoked that you’re on board for the ride; the feedback we’ve been getting is already helping us to contextualise changes, fixes and updates so thanks for that. That’s going to be a bit of theme for today so let’s talk about feedback.
We want to empower the Developers at Chief Rebel to create their own threads on Discord for specific feedback they need from you in this next phase. This idea came from an attempt to initiate discussion in a recent thread on Discord that was met with both fantastic feedback as well as some skepticism (fair enough!). We know that it’s frustrating to have common feedback yet to be addressed and this specific thread was a bit misplaced in the context of everything. What we want to do, rather than being apprehensive of getting feedback, is commit to even more transparency. While a lot of feedback exists in different threads and has been talked about in general discusison, our team have specific questions or hypotheticals they want to hear from the players about. Rather than hope the topic comes up in discussions, we want to directly ask in a place where we can get answers from as many different perspectives as possible. With our Developers posting feedback requests, we’ll be able to target actionable feedback that becomes a crucial part of Fellowship 1.0. Make your voice heard in this Developer Discussion Forum.
As you know, we have a very pretty Rewards tree in the game but it has been guilty of creating some unfortunate performance issues. Calle has been hard at work on a rework of this feature which should see much better usability for players as well as improved performance. When we make this available in Fellowship, we really look forward to your feedback on both the usability of it and any performance improvements that you notice.
We’ve been wanting to do this for a very long time and, as Will mentioned in our recent stream, it wasn’t as simple as it initially appeared. The team has an initial implementation working in our internal builds but the true test will be when we get it in the hands of our players. We’ll be looking at the basic functionality and how it’s used but we’re also interested in how player behaviour may change to reduce the need to abandon parties and return to the Stronghold. As to when this will make it into the game? We’re not sure just yet but we just wanted to show you it’s coming and we hope you’re as excited as we are.
We love answering your questions but unfortunately there’s less minutes in a day than there are good questions from our community! We had a look back at some of the questions we had thrown at us for the last stream and we thought this would be a good place to answer just a handful of some of the questions that we didn’t have time to get to.