Game update

Patch Notes - Hotfix 0.4.0.5

Fellowship · published

PINNACLE DUNGEON

We have now opened the gates for [Hard] and [Nightmare] difficulty Xul, The Blood Monolith.

Hard Difficulty

  • Players can enter Hard difficulty once they have timed any Eternal 15 Dungeon.

  • The challenge has been increased, as bosses have access to Hard mechanics.

  • The [Bloodshard Elemental] mount will be granted to players who defeat Xul, The Blood Monolith on Hard.

  • The Chest contains a [Major Bloodstone], allowing players to upgrade any item to 315 Regal and 5 / 8 Tempers.

  • Rare Mount drop [Auxulian Matriarch] can drop in the chest.

Nightmare Difficulty

  • Players can enter Nightmare difficulty once they have timed any Eternal 25 Dungeon.

  • The challenge has been increased, as bosses have access to Hard + Nightmare mechanics.

  • The Chest contains a [Ultimate Bloodstone], allowing players to upgrade any item to 315 Regal and 8 / 8 Tempers.

  • Rare Mount drop [Auxulian Slayer] can drop in the chest.

HEROES

Helena

  • Fixed an issue causing the [Indomitable Chicken] mount trigger [Spirit Refunds] when using its idle animation.

Xavian

  • Xavian’s [Aura of Solace] now properly transfers 10% of all damage taken by allies to Xavian while it is active.

  • Fixed an issue causing Xavian’s [Rising Spirit] buff from triggering [Spirit Refunds] to not properly apply the bonus to Strength.

  • [Solar Shield] now takes 50% reduced damage baseline (was 20%).

  • The Legendary [Fortress in the Sands] now causes the target of [Solar Shield] to take 20% reduced damage while active (was reducing damage taken by the shield by 20%).

  • The Legendary [Runed Loop of the Horizon] now properly applies its debuff to enemies, causing them to deal 20% reduced damage to Xavian for the duration.

  • The Legendary [Runed Loop of the Horizon] has a new name, [Blinding Horizon], and a new icon for its debuff to for improved readability.

Mara

  • [Hemorrhaging Strike’s] direct and bleed damage has been increased by 5%.

  • [Hemotoxin] damage has been increased

    • [Queen’s Fang] deals 0.8 seconds (was 0.6 seconds) of active [Hemorrhaging Strike Bleed] on target

    • [Arachnid Assault] deals 0.4 seconds (was 0.3 seconds) of active [Hemorrhaging Strike Bleed] on target

Aeona

  • Fixed an issue with the talent [Continuum Shift], causing the proc to sometimes be consumed by abilities that should not affect it.

  • Fixed an issue with the talent [Continuum Shift] causing it to increase the cast time on [Time Shard] more than intended.

DUNGEONS

Wraithtide Vault

  • The Treasure Ball in the encounter with [Bael’aurum] has been adjusted to the new player scaling values.

    • This makes the Treasure Ball easier to roll around.

Ruins of Regath

  • The [Sibling of Blood] spawned by the [Sanguine Disciple] has been adjusted.

    • [Sibling of Blood] Health has been reduced by 40%.

    • [Sibling of Blood’s] damage pulses now deal 5% of its maximum health (was 10%).

  • The [Magus’] ability [Sanguine Maelstrom] damage has been reduced by approximately 33%.

Stalking Grim

  • Now has a 25 second Interrupt Cooldown when stopped by players using their [Interrupt Ability].

ITEMIZATION

  • The Necklace Attunement [The Dragon] now grants an absorb shield equal to 25% of maximum health for Helena and Meiko (was 40%).

  • The [Legs] from the [Witchslayer’s] set now correctly have the [Drakheim’s Absolution] set bonus (was missing its set bonus).

  • The [Titanslayer’s Drape] has been fixed to provide the correct number of Modifiers.

  • [Uncommon] Relics no longer have an ability. As with weapons, they now gain their ability on [Rare] rarity.

UI

  • When inspecting other players, item tooltips will now properly display other player’s Weapon/Relic abilities and Legendary Effects/Bonuses.

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