Added run-persistent unit & monster deck-building.
Added run-persistent perks.
Added augments for units and monsters.
Added an ascension ladder.
Added a Compendium.
Monsters
Reworked the monster spawn algorithm. Each MonsterSpawn now always spawns the same monster type.
Reduced the max monster count per spawn by 1, so more spawns activate and variety stays high despite sticky spawn types.
Reworked the monster pathfinding algorithm — ~10× more performant, with more intuitive paths around rivers.
Reworked and rebalanced the difficulty curve.
Added a new monster: Dreadhide.
Lowered Nightpiercer's attack range.
Increased the wind-up time before monsters attack on arriving at the base.
Units
Reduced the no-movement time after attacking for melee units.
Improved melee chasing: units no longer chase unreachable targets, and follow a target already in range until their attack is ready instead of stopping and re-walking.
Reduced the spawn rate of Spawners (their minion output was already strong without synergies).
Binding Fire now deals triple damage to critically slowed targets.
Tiles
Reworked the MonsterSpawn placement algorithm to prevent bad RNG.
MonsterSpawns are now shown one round in advance before they spawn monsters.
Reworked Wellspring.
Quests
Reworked the quest spawn-position algorithm to prevent bad RNG (e.g. two quests sharing neighbor cells can no longer demand different tiles for the same position, which previously made one quest uncompletable).
Reworked the quest goal algorithm to prevent bad RNG.
Reworked the quest category algorithm to prevent bad RNG.
Added quest category Tile.
Removed quest category Mechanic.
Added several new rewards for Tile quests.
UX Improvements
Added a "View Board" button during reward selection.
Added a Cancel button during Reposition.
Hovering a tile now shows the placed unit's tooltip; hovering a monster spawn shows the monsters' tooltip.
Added the Monster Deck and Tile Deck to the pause menu.
Added draw pile and discard pile to the HUD, with animations that teach the draw/discard mechanic.
Added a HUD marker for new monster spawns to notice them easily.
Added a monster path preview when hovering a monster or monster spawn.
Capped max FPS at launch to the current OS setting (was unlimited) until manually set by the player.