
Whilst we launched Early Access Season 3 on Monday, our weekly Server Maintenance and patches will continue to drop on Thursday mornings (Swedish Time) moving forward. This will be the time when we award Armor Trims for the top players on the leaderboard and reset eligibility for Bloodstones for those taking on the Pinnacle Dungeon. Since we started on Monday, we discussed whether to make Week 1 extra short, or a extra long. We figured since awarding new Trims and Bloodstones early means more rewards for the players so… “Welcome to Week 2!” Behind the scenes we are finalizing the ‘Hard’ and ‘Nightmare’ difficulties of Xul, the Blood Monolith, and are working to open them up very soon. In the meantime, enjoy your Armor Trims and Bloodstones for the week as well as a few additional tuning updates and fixes.
A bug was found with how [Spirit Refunds] were interacting with Helena’s [Veteran of War] mechanic, causing it to trigger more [Spirit Refunds] and [Cooldown Reduction] than intended. We have fixed this bug, and to compensate for the loss of power, have increased the baseline Veteran of War cooldown reductions.
[Measured Strike] and [Power Strike] now grant 2 seconds of cooldown reduction to [Shield Slam] and [Shield Throw] (was 1.5 seconds).
[Hold the Line] now grants 10 seconds of cooldown reduction to [Shields Up], [Shockwave], [Shield Slam], and [Shield Throw] (was 6 seconds).
Helena’s [Spirit Refunds] now grant 1.2 Spirit Points (was 1.0).
Fixed an issue causing the talent [Superior Serration] to always grant the +10% damage applied to rend. Now only grants the bonus when [Serrated Edge] is active.
Fixed an issue causing the Sapphire Gem Bonus [Blessing of the Prophet] to sometimes not apply properly to players.
Fixed an issue where players who were overtime were getting incorrect Dungeon Score.
The damage of the [Bleeding Gaze] projectiles has been reduced by approximately 51%